*More correct handling of fly mod auras.

*Pets now learn all levelup spells.
*Fix lightning overload.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-02 16:08:52 +02:00
parent 8accbc0d09
commit a1f73a8a08
6 changed files with 51 additions and 22 deletions
+2 -3
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@@ -337,9 +337,8 @@ void LoadDBCStores(const std::string& dataPath)
if(spellInfo->spellLevel) if(spellInfo->spellLevel)
continue; continue;
// Passive spell has to have spellfamilyflags if name present (need to not apply 20782) if(skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
//if (spellInfo->Attributes & SPELL_ATTR_UNK18 && spellInfo->SpellFamilyName && !spellInfo->SpellFamilyFlags) continue;
// continue;
sPetFamilySpellsStore[i].insert(spellInfo->Id); sPetFamilySpellsStore[i].insert(spellInfo->Id);
} }
+1
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@@ -1018,6 +1018,7 @@ enum Targets
//TARGET_DEST_TABLE //TARGET_DEST_TABLE
TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect
TARGET_DEST_CASTER_GROUND = 18, TARGET_DEST_CASTER_GROUND = 18,
TARGET_PREV_EFFECT_SUMMON = 18,
TARGET_ALL_PARTY_AROUND_CASTER = 20, TARGET_ALL_PARTY_AROUND_CASTER = 20,
TARGET_UNIT_PARTY_CASTER = 20, TARGET_UNIT_PARTY_CASTER = 20,
TARGET_SINGLE_FRIEND = 21, TARGET_SINGLE_FRIEND = 21,
+6 -6
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@@ -250,12 +250,12 @@ enum AuraType
SPELL_AURA_IGNORE_COMBAT_RESULT = 202, SPELL_AURA_IGNORE_COMBAT_RESULT = 202,
SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE = 203, SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE = 203,
SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE = 204, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE = 204,
SPELL_AURA_205 = 205, // unused SPELL_AURA_205 = 205, // school vunderability?
SPELL_AURA_MOD_SPEED_MOUNTED = 206, // ? used in strange spells SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED = 206,
SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED = 207, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED = 207,
SPELL_AURA_MOD_SPEED_FLIGHT = 208, SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED = 208,
SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS = 209, SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS = 209,
SPELL_AURA_210 = 210, // unused SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS = 210,
SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK = 211, SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK = 211,
SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT = 212, SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT = 212,
SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT = 213, SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT = 213,
+7 -5
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@@ -49,6 +49,8 @@
#include "GridNotifiersImpl.h" #include "GridNotifiersImpl.h"
#include "CellImpl.h" #include "CellImpl.h"
class Vehicle;
pAuraHandler AuraHandler[TOTAL_AURAS]= pAuraHandler AuraHandler[TOTAL_AURAS]=
{ {
&AuraEffect::HandleNULL, // 0 SPELL_AURA_NONE &AuraEffect::HandleNULL, // 0 SPELL_AURA_NONE
@@ -257,11 +259,11 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&AuraEffect::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage &AuraEffect::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
&AuraEffect::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage &AuraEffect::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
&AuraEffect::HandleNULL, //205 vulnerable to school dmg? &AuraEffect::HandleNULL, //205 vulnerable to school dmg?
&AuraEffect::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED &AuraEffect::HandleAuraModIncreaseFlightSpeed, //206 SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED &AuraEffect::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive) &AuraEffect::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS &AuraEffect::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS
&AuraEffect::HandleNULL, //210 Commentator's Command &AuraEffect::HandleAuraModIncreaseFlightSpeed, //210 SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK &AuraEffect::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
&AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT &AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
&AuraEffect::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage &AuraEffect::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
+2 -3
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@@ -2578,10 +2578,9 @@ void SpellMgr::LoadPetLevelupSpellMap()
continue; continue;
SpellEntry const *spell = sSpellStore.LookupEntry(skillLine->spellId); SpellEntry const *spell = sSpellStore.LookupEntry(skillLine->spellId);
// not exist or triggered or talent // not exist or triggered or talent
if(!spell || !spell->spellLevel || GetTalentSpellPos(spell->Id)) if(!spell || !spell->spellLevel)
continue; continue;
// TODO: some spells have no spellfamilyflag but should be learned if(skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
if (!spell->SpellFamilyName)
continue; continue;
mPetLevelupSpellMap.insert(PetLevelupSpellMap::value_type(creatureFamily->ID, std::make_pair(spell->spellLevel , spell->Id ))); mPetLevelupSpellMap.insert(PetLevelupSpellMap::value_type(creatureFamily->ID, std::make_pair(spell->spellLevel , spell->Id )));
count++; count++;
+33 -5
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@@ -6335,11 +6335,21 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id); sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
return false; return false;
} }
// Remove cooldown (Chain Lightning - have Category Recovery time)
if (procSpell->SpellFamilyFlags[0] & 0x2)
((Player*)this)->RemoveSpellCooldown(spellId);
// do not reduce damage-spells have correct basepoints
int32 mod = 0;
// Apply spellmod // Apply spellmod
CastSpell(this, 39805, true, castItem, triggeredByAura); CastCustomSpell(this, 39805, NULL, &mod, NULL, true, castItem, triggeredByAura);
CastSpell(pVictim, spellId, true, castItem, triggeredByAura); CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
return true; return true;
} }
// Static Shock // Static Shock
@@ -10157,12 +10167,30 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
return; return;
case MOVE_FLIGHT: case MOVE_FLIGHT:
{ {
if (IsMounted()) // Use on mount auras if (GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isVehicle())
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED); {
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS);
// for some spells this mod is applied on vehicle owner
uint32 owner_speed_mod = ((Vehicle*)this)->GetOwner()->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod;
}
else if (IsMounted())
{
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS);
}
else // Use not mount (shapeshift for example) auras (should stack) else // Use not mount (shapeshift for example) auras (should stack)
main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT); main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f; non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
// Update speed for vehicle if avalible
if (GetTypeId()==TYPEID_PLAYER)
if (Unit * vehicle = ((Player*)this)->m_Vehicle)
vehicle->UpdateSpeed(MOVE_FLIGHT, true);
break; break;
} }
case MOVE_FLIGHT_BACK: case MOVE_FLIGHT_BACK: