Core/Script: Code style and some rewriting.
MoveInLineOfSight(Unit* unit) -> MoveInLineOfSight(Unit* who) Signed-off-by: Gyx <[email protected]>
This commit is contained in:
@@ -119,7 +119,7 @@ public:
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{
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if (waypointId == 7 && instance)
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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@@ -117,7 +117,7 @@ public:
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{
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if (CheckTimer <= diff)
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{
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if (Unit* Archimonde = Unit::GetUnit((*me), ArchimondeGUID))
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if (Unit* Archimonde = Unit::GetUnit(*me, ArchimondeGUID))
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{
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if (Archimonde->HealthBelowPct(2) || !Archimonde->isAlive())
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DoCast(me, SPELL_DENOUEMENT_WISP);
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@@ -367,7 +367,7 @@ public:
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std::list<HostileReference*>::const_iterator itr = m_threatlist.begin();
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for (; itr != m_threatlist.end(); ++itr)
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{
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Unit* unit = Unit::GetUnit((*me), (*itr)->getUnitGuid());
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Unit* unit = Unit::GetUnit(*me, (*itr)->getUnitGuid());
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if (unit && unit->isAlive())
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targets.push_back(unit);
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}
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@@ -115,7 +115,7 @@ public:
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{
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if (waypointId == 7 && instance)
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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@@ -107,7 +107,7 @@ public:
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{
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if (waypointId == 7 && instance)
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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+1
-1
@@ -109,7 +109,7 @@ public:
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{
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if (waypointId == 7 && instance)
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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@@ -855,7 +855,7 @@ void hyjalAI::UpdateAI(const uint32 diff)
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{
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if (BossGUID[i])
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{
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Unit* unit = Unit::GetUnit((*me), BossGUID[i]);
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Unit* unit = Unit::GetUnit(*me, BossGUID[i]);
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if (unit && (!unit->isAlive()))
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{
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if (BossGUID[i] == BossGUID[0])
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@@ -991,7 +991,7 @@ void hyjalAI::WaypointReached(uint32 waypointId)
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DoCast(me, SPELL_MASS_TELEPORT, false);
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if (me->GetEntry() == THRALL && DummyGuid)
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{
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Unit* Dummy = Unit::GetUnit((*me), DummyGuid);
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Unit* Dummy = Unit::GetUnit(*me, DummyGuid);
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if (Dummy)
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{
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CAST_AI(hyjalAI, CAST_CRE(Dummy)->AI())->DoMassTeleport = true;
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@@ -432,7 +432,7 @@ public:
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{
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if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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@@ -473,7 +473,7 @@ public:
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{
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if (instance->GetData(DATA_ALLIANCE_RETREAT) && !instance->GetData(DATA_HORDE_RETREAT))
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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} else if (instance->GetData(DATA_ALLIANCE_RETREAT) && instance->GetData(DATA_HORDE_RETREAT)){
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@@ -557,13 +557,13 @@ public:
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{
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if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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else
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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@@ -661,13 +661,13 @@ public:
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{
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if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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else
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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@@ -780,13 +780,13 @@ public:
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{
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if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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else
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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@@ -900,13 +900,13 @@ public:
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{
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if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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else
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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@@ -1001,13 +1001,13 @@ public:
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{
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if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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else
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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@@ -1093,13 +1093,13 @@ public:
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{
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if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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else
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_JAINAPROUDMOORE));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
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if (target && target->isAlive())
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me->AddThreat(target, 0.0f);
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}
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@@ -1186,7 +1186,7 @@ public:
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{
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if (waypointId == 2 && instance && !IsOverrun)
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
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if (target && target->isAlive())
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{
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me->AddThreat(target, 0.0f);
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@@ -1305,7 +1305,7 @@ public:
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{
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if (waypointId == 2 && instance && !IsOverrun)
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{
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Unit* target = Unit::GetUnit((*me), instance->GetData64(DATA_THRALL));
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Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
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if (target && target->isAlive())
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{
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me->AddThreat(target, 0.0f);
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@@ -413,7 +413,7 @@ public:
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case 94:
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if (uint64 TarethaGUID = instance->GetData64(DATA_TARETHA))
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{
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if (Unit* Taretha = Unit::GetUnit((*me), TarethaGUID))
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if (Unit* Taretha = Unit::GetUnit(*me, TarethaGUID))
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DoScriptText(SAY_TA_ESCAPED, Taretha, me);
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}
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break;
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@@ -303,8 +303,8 @@ public:
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{
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if (instance)
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{
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Unit* pKri = Unit::GetUnit((*me), instance->GetData64(DATA_KRI));
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Unit* pVem = Unit::GetUnit((*me), instance->GetData64(DATA_VEM));
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Unit* pKri = Unit::GetUnit(*me, instance->GetData64(DATA_KRI));
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Unit* pVem = Unit::GetUnit(*me, instance->GetData64(DATA_VEM));
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switch (urand(0, 2))
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{
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@@ -441,11 +441,7 @@ class npc_muglash : public CreatureScript
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class go_naga_brazier : public GameObjectScript
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{
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public:
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go_naga_brazier()
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: GameObjectScript("go_naga_brazier")
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{
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}
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go_naga_brazier() : GameObjectScript("go_naga_brazier") { }
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bool OnGossipHello(Player* /*player*/, GameObject* go)
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{
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@@ -87,7 +87,7 @@ public:
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std::list<HostileReference*>::const_iterator i = m_threatlist.begin();
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for (i = m_threatlist.begin(); i!= m_threatlist.end(); ++i)
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{
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Unit* unit = Unit::GetUnit((*me), (*i)->getUnitGuid());
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Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid());
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if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
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{
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DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+3, unit->GetOrientation());
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