Fixed (hopefully) the compile error with gcc.
--HG-- branch : trunk
This commit is contained in:
@@ -22,6 +22,7 @@
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#define TRINITY_GRIDSTATES_H
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#define TRINITY_GRIDSTATES_H
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#include "Map.h"
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#include "Map.h"
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#include "Object.h"
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class TRINITY_DLL_DECL GridState
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class TRINITY_DLL_DECL GridState
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{
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{
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@@ -29,7 +29,6 @@
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#include "Database/DBCStructure.h"
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#include "Database/DBCStructure.h"
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#include "GridDefines.h"
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#include "GridDefines.h"
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#include "Cell.h"
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#include "Cell.h"
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#include "Object.h"
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#include "Timer.h"
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#include "Timer.h"
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#include "SharedDefines.h"
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#include "SharedDefines.h"
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#include "GameSystem/GridRefManager.h"
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#include "GameSystem/GridRefManager.h"
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@@ -93,7 +93,6 @@ class ByteBuffer;
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class WorldSession;
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class WorldSession;
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class Creature;
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class Creature;
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class Player;
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class Player;
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class Map;
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class UpdateMask;
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class UpdateMask;
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class InstanceData;
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class InstanceData;
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class GameObject;
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class GameObject;
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