Core/Players
* Add liquid special aura only if player is in it (not when above) * Use CastSpell instead of AddAura - checks all dbc conditions on spell
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@@ -23075,7 +23075,12 @@ void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
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RemoveAurasDueToSpell(_lastLiquid->SpellId);
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if (liquid && liquid->SpellId)
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AddAura(liquid->SpellId, this);
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{
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if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER | LIQUID_MAP_WATER_WALK))
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CastSpell(this, liquid->SpellId, this);
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else
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RemoveAurasDueToSpell(liquid->SpellId);
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}
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_lastLiquid = liquid;
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}
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