* Backport the Blood Furnace script from TC2 ( Do not merge into TC2 !! )
--HG-- branch : trunk
This commit is contained in:
@@ -1,4 +1,4 @@
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/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
|
* This program is free software; you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License as published by
|
* it under the terms of the GNU General Public License as published by
|
||||||
* the Free Software Foundation; either version 2 of the License, or
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* the Free Software Foundation; either version 2 of the License, or
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@@ -16,12 +16,14 @@
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|
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/* ScriptData
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/* ScriptData
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SDName: Boss_Broggok
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SDName: Boss_Broggok
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SD%Complete: 100
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SD%Complete: 70
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SDComment:
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SDComment: pre-event not made
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SDCategory: Hellfire Citadel, Blood Furnace
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SDCategory: Hellfire Citadel, Blood Furnace
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EndScriptData */
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EndScriptData */
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#include "precompiled.h"
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#include "precompiled.h"
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#include "def_blood_furnace.h"
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#define SAY_AGGRO -1542008
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#define SAY_AGGRO -1542008
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@@ -33,7 +35,13 @@ EndScriptData */
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struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
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struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
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{
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{
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boss_broggokAI(Creature *c) : ScriptedAI(c) {}
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boss_broggokAI(Creature *c) : ScriptedAI(c)
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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Reset();
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}
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ScriptedInstance* pInstance;
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uint32 AcidSpray_Timer;
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uint32 AcidSpray_Timer;
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uint32 PoisonSpawn_Timer;
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uint32 PoisonSpawn_Timer;
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@@ -44,32 +52,45 @@ struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
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AcidSpray_Timer = 10000;
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AcidSpray_Timer = 10000;
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PoisonSpawn_Timer = 5000;
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PoisonSpawn_Timer = 5000;
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PoisonBolt_Timer = 7000;
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PoisonBolt_Timer = 7000;
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ToggleDoors(0, DATA_DOOR4);
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if(pInstance)
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pInstance->SetData(TYPE_BROGGOK_EVENT, NOT_STARTED);
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}
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}
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void Aggro(Unit *who)
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void EnterCombat(Unit *who)
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{
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{
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DoScriptText(SAY_AGGRO, m_creature);
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DoScriptText(SAY_AGGRO, m_creature);
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ToggleDoors(1, DATA_DOOR4);
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if(pInstance)
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pInstance->SetData(TYPE_BROGGOK_EVENT, IN_PROGRESS);
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}
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void JustSummoned(Creature *summoned)
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{
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summoned->setFaction(16);
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summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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summoned->CastSpell(summoned,SPELL_POISON,false,0,0,m_creature->GetGUID());
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}
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(const uint32 diff)
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{
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{
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if (!UpdateVictim() )
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if (!UpdateVictim())
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return;
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return;
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if(AcidSpray_Timer < diff)
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if (AcidSpray_Timer < diff)
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{
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{
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DoCast(m_creature->getVictim(),SPELL_SLIME_SPRAY);
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DoCast(m_creature->getVictim(),SPELL_SLIME_SPRAY);
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AcidSpray_Timer = 4000+rand()%8000;
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AcidSpray_Timer = 4000+rand()%8000;
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}else AcidSpray_Timer -=diff;
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}else AcidSpray_Timer -=diff;
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if(PoisonBolt_Timer < diff)
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if (PoisonBolt_Timer < diff)
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{
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{
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DoCast(m_creature->getVictim(),SPELL_POISON_BOLT);
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DoCast(m_creature->getVictim(),SPELL_POISON_BOLT);
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PoisonBolt_Timer = 4000+rand()%8000;
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PoisonBolt_Timer = 4000+rand()%8000;
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}else PoisonBolt_Timer -=diff;
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}else PoisonBolt_Timer -=diff;
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if(PoisonSpawn_Timer < diff)
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if (PoisonSpawn_Timer < diff)
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{
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{
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DoCast(m_creature,SPELL_POISON_CLOUD);
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DoCast(m_creature,SPELL_POISON_CLOUD);
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PoisonSpawn_Timer = 20000;
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PoisonSpawn_Timer = 20000;
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@@ -77,9 +98,31 @@ struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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}
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void JustDied(Unit* who)
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{
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ToggleDoors(0, DATA_DOOR4);
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ToggleDoors(0, DATA_DOOR5);
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if(pInstance)
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pInstance->SetData(TYPE_BROGGOK_EVENT, DONE);
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}
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void ToggleDoors(uint8 close, uint64 DOOR)
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{
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if (pInstance)
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{
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if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
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{
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if (close == 1)
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Doors->SetGoState(GO_STATE_READY); // Closed
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else
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Doors->SetGoState(GO_STATE_ACTIVE); // Open
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}
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}
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}
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};
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};
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CreatureAI* GetAI_boss_broggokAI(Creature *_Creature)
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CreatureAI* GetAI_boss_broggok(Creature *_Creature)
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{
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{
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return new boss_broggokAI (_Creature);
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return new boss_broggokAI (_Creature);
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}
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}
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@@ -88,8 +131,7 @@ void AddSC_boss_broggok()
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{
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{
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Script *newscript;
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Script *newscript;
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newscript = new Script;
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newscript = new Script;
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newscript->Name="boss_broggok";
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newscript->Name = "boss_broggok";
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newscript->GetAI = &GetAI_boss_broggokAI;
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newscript->GetAI = &GetAI_boss_broggok;
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newscript->RegisterSelf();
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newscript->RegisterSelf();
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}
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}
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+42
-24
@@ -1,4 +1,4 @@
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/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||||
* This program is free software; you can redistribute it and/or modify
|
* This program is free software; you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License as published by
|
* it under the terms of the GNU General Public License as published by
|
||||||
* the Free Software Foundation; either version 2 of the License, or
|
* the Free Software Foundation; either version 2 of the License, or
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@@ -62,19 +62,14 @@ const float ShadowmoonChannelers[5][4]=
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{316,-109,-24.6,1.257}
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{316,-109,-24.6,1.257}
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};
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};
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class TRINITY_DLL_DECL BurningNovaAura : public Aura
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{
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public:
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BurningNovaAura(SpellEntry *spell, uint32 eff, Unit *target, Unit *caster) : Aura(spell, eff, NULL, target, caster, NULL){}
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};
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struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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{
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{
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boss_kelidan_the_breakerAI(Creature *c) : ScriptedAI(c)
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boss_kelidan_the_breakerAI(Creature *c) : ScriptedAI(c)
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{
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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pInstance = (c->GetInstanceData());
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HeroicMode = m_creature->GetMap()->IsHeroic();
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HeroicMode = m_creature->GetMap()->IsHeroic();
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for(int i=0; i<5; ++i) Channelers[i] = 0;
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for(int i=0; i<5; ++i)
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Channelers[i] = 0;
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}
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}
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ScriptedInstance* pInstance;
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ScriptedInstance* pInstance;
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@@ -98,14 +93,18 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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Firenova = false;
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Firenova = false;
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addYell = false;
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addYell = false;
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SummonChannelers();
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SummonChannelers();
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if(pInstance)
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pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, NOT_STARTED);
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}
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}
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void Aggro(Unit *who)
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void EnterCombat(Unit *who)
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{
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{
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DoScriptText(SAY_WAKE, m_creature);
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DoScriptText(SAY_WAKE, m_creature);
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if (m_creature->IsNonMeleeSpellCasted(false))
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if (m_creature->IsNonMeleeSpellCasted(false))
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m_creature->InterruptNonMeleeSpells(true);
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m_creature->InterruptNonMeleeSpells(true);
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DoStartMovement(who);
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DoStartMovement(who);
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if(pInstance)
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pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, IN_PROGRESS);
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}
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}
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void KilledUnit(Unit* victim)
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void KilledUnit(Unit* victim)
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@@ -184,8 +183,11 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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void JustDied(Unit* Killer)
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void JustDied(Unit* Killer)
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{
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{
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DoScriptText(SAY_DIE, m_creature);
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DoScriptText(SAY_DIE, m_creature);
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ToggleDoors(0, DATA_DOOR1);
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ToggleDoors(0, DATA_DOOR6);
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if(pInstance)
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if(pInstance)
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pInstance->SetData(DATA_KELIDANEVENT, DONE);
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pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, DONE);
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}
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(const uint32 diff)
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@@ -232,14 +234,16 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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DoScriptText(SAY_NOVA, m_creature);
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DoScriptText(SAY_NOVA, m_creature);
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if(SpellEntry *nova = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_BURNING_NOVA))
|
if(SpellEntry *nova = GET_SPELL(SPELL_BURNING_NOVA))
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{
|
{
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for(uint32 i = 0; i < 3; ++i)
|
uint8 eff_mask=0;
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if(nova->Effect[i] == SPELL_EFFECT_APPLY_AURA)
|
for (int i=0; i<3; i++)
|
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{
|
{
|
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Aura *Aur = new BurningNovaAura(nova, i, m_creature, m_creature);
|
if (!nova->Effect[i])
|
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m_creature->AddAura(Aur);
|
continue;
|
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|
eff_mask|=1<<i;
|
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}
|
}
|
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|
m_creature->AddAura(new Aura(nova, eff_mask, NULL, m_creature, m_creature));
|
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}
|
}
|
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|
|
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if (HeroicMode)
|
if (HeroicMode)
|
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@@ -252,6 +256,20 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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|
|
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DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
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|
|
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|
void ToggleDoors(uint8 close, uint64 DOOR)
|
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|
{
|
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|
if (pInstance)
|
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|
{
|
||||||
|
if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
|
||||||
|
{
|
||||||
|
if (close == 1)
|
||||||
|
Doors->SetGoState(GO_STATE_READY); // Closed
|
||||||
|
else
|
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|
Doors->SetGoState(GO_STATE_ACTIVE); // Open
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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};
|
};
|
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|
|
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CreatureAI* GetAI_boss_kelidan_the_breaker(Creature *_Creature)
|
CreatureAI* GetAI_boss_kelidan_the_breaker(Creature *_Creature)
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@@ -273,7 +291,7 @@ struct TRINITY_DLL_DECL mob_shadowmoon_channelerAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
mob_shadowmoon_channelerAI(Creature *c) : ScriptedAI(c)
|
mob_shadowmoon_channelerAI(Creature *c) : ScriptedAI(c)
|
||||||
{
|
{
|
||||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
pInstance = (c->GetInstanceData());
|
||||||
HeroicMode = m_creature->GetMap()->IsHeroic();
|
HeroicMode = m_creature->GetMap()->IsHeroic();
|
||||||
}
|
}
|
||||||
|
|
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@@ -293,10 +311,10 @@ struct TRINITY_DLL_DECL mob_shadowmoon_channelerAI : public ScriptedAI
|
|||||||
m_creature->InterruptNonMeleeSpells(true);
|
m_creature->InterruptNonMeleeSpells(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Aggro(Unit* who)
|
void EnterCombat(Unit* who)
|
||||||
{
|
{
|
||||||
if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100, m_creature))
|
if(Creature *Kelidan = me->FindNearestCreature(ENTRY_KELIDAN, 100))
|
||||||
((boss_kelidan_the_breakerAI*)Kelidan->AI())->ChannelerEngaged(who);
|
CAST_AI(boss_kelidan_the_breakerAI, Kelidan->AI())->ChannelerEngaged(who);
|
||||||
if (m_creature->IsNonMeleeSpellCasted(false))
|
if (m_creature->IsNonMeleeSpellCasted(false))
|
||||||
m_creature->InterruptNonMeleeSpells(true);
|
m_creature->InterruptNonMeleeSpells(true);
|
||||||
DoStartMovement(who);
|
DoStartMovement(who);
|
||||||
@@ -304,8 +322,8 @@ struct TRINITY_DLL_DECL mob_shadowmoon_channelerAI : public ScriptedAI
|
|||||||
|
|
||||||
void JustDied(Unit* Killer)
|
void JustDied(Unit* Killer)
|
||||||
{
|
{
|
||||||
if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100, m_creature))
|
if(Creature *Kelidan = me->FindNearestCreature(ENTRY_KELIDAN, 100))
|
||||||
((boss_kelidan_the_breakerAI*)Kelidan->AI())->ChannelerDied(Killer);
|
CAST_AI(boss_kelidan_the_breakerAI, Kelidan->AI())->ChannelerDied(Killer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
@@ -315,9 +333,9 @@ struct TRINITY_DLL_DECL mob_shadowmoon_channelerAI : public ScriptedAI
|
|||||||
if(check_Timer < diff)
|
if(check_Timer < diff)
|
||||||
{
|
{
|
||||||
if (!m_creature->IsNonMeleeSpellCasted(false))
|
if (!m_creature->IsNonMeleeSpellCasted(false))
|
||||||
if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100, m_creature))
|
if(Creature *Kelidan = me->FindNearestCreature(ENTRY_KELIDAN, 100))
|
||||||
{
|
{
|
||||||
uint64 channeler = ((boss_kelidan_the_breakerAI*)Kelidan->AI())->GetChanneled(m_creature);
|
uint64 channeler = CAST_AI(boss_kelidan_the_breakerAI, Kelidan->AI())->GetChanneled(m_creature);
|
||||||
if(Unit *channeled = Unit::GetUnit(*m_creature, channeler))
|
if(Unit *channeled = Unit::GetUnit(*m_creature, channeler))
|
||||||
DoCast(channeled,SPELL_CHANNELING);
|
DoCast(channeled,SPELL_CHANNELING);
|
||||||
}
|
}
|
||||||
|
|||||||
+37
-3
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||||
* This program is free software; you can redistribute it and/or modify
|
* This program is free software; you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License as published by
|
* it under the terms of the GNU General Public License as published by
|
||||||
* the Free Software Foundation; either version 2 of the License, or
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
@@ -22,6 +22,7 @@ SDCategory: Hellfire Citadel, Blood Furnace
|
|||||||
EndScriptData */
|
EndScriptData */
|
||||||
|
|
||||||
#include "precompiled.h"
|
#include "precompiled.h"
|
||||||
|
#include "def_blood_furnace.h"
|
||||||
|
|
||||||
#define SAY_AGGRO_1 -1542009
|
#define SAY_AGGRO_1 -1542009
|
||||||
#define SAY_AGGRO_2 -1542010
|
#define SAY_AGGRO_2 -1542010
|
||||||
@@ -37,7 +38,13 @@ EndScriptData */
|
|||||||
|
|
||||||
struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
|
struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
boss_the_makerAI(Creature *c) : ScriptedAI(c) {}
|
boss_the_makerAI(Creature *c) : ScriptedAI(c)
|
||||||
|
{
|
||||||
|
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||||
|
Reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
ScriptedInstance* pInstance;
|
||||||
|
|
||||||
uint32 AcidSpray_Timer;
|
uint32 AcidSpray_Timer;
|
||||||
uint32 ExplodingBreaker_Timer;
|
uint32 ExplodingBreaker_Timer;
|
||||||
@@ -50,9 +57,13 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
|
|||||||
ExplodingBreaker_Timer = 6000;
|
ExplodingBreaker_Timer = 6000;
|
||||||
Domination_Timer = 120000;
|
Domination_Timer = 120000;
|
||||||
Knockdown_Timer = 10000;
|
Knockdown_Timer = 10000;
|
||||||
|
|
||||||
|
ToggleDoors(0, DATA_DOOR2);
|
||||||
|
if(pInstance)
|
||||||
|
pInstance->SetData(TYPE_THE_MAKER_EVENT, NOT_STARTED);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Aggro(Unit *who)
|
void EnterCombat(Unit *who)
|
||||||
{
|
{
|
||||||
switch(rand()%3)
|
switch(rand()%3)
|
||||||
{
|
{
|
||||||
@@ -60,6 +71,10 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
|
|||||||
case 1: DoScriptText(SAY_AGGRO_2, m_creature); break;
|
case 1: DoScriptText(SAY_AGGRO_2, m_creature); break;
|
||||||
case 2: DoScriptText(SAY_AGGRO_3, m_creature); break;
|
case 2: DoScriptText(SAY_AGGRO_3, m_creature); break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ToggleDoors(1, DATA_DOOR2);
|
||||||
|
if(pInstance)
|
||||||
|
pInstance->SetData(TYPE_THE_MAKER_EVENT, IN_PROGRESS);
|
||||||
}
|
}
|
||||||
|
|
||||||
void KilledUnit(Unit* victim)
|
void KilledUnit(Unit* victim)
|
||||||
@@ -74,6 +89,11 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
|
|||||||
void JustDied(Unit* Killer)
|
void JustDied(Unit* Killer)
|
||||||
{
|
{
|
||||||
DoScriptText(SAY_DIE, m_creature);
|
DoScriptText(SAY_DIE, m_creature);
|
||||||
|
ToggleDoors(0, DATA_DOOR2);
|
||||||
|
ToggleDoors(0, DATA_DOOR3);
|
||||||
|
|
||||||
|
if(pInstance)
|
||||||
|
pInstance->SetData(TYPE_THE_MAKER_EVENT, DONE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
@@ -114,6 +134,20 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
|
|||||||
|
|
||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ToggleDoors(uint8 close, uint64 DOOR)
|
||||||
|
{
|
||||||
|
if (pInstance)
|
||||||
|
{
|
||||||
|
if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
|
||||||
|
{
|
||||||
|
if (close == 1)
|
||||||
|
Doors->SetGoState(GO_STATE_READY); // Closed
|
||||||
|
else
|
||||||
|
Doors->SetGoState(GO_STATE_ACTIVE); // Open
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
CreatureAI* GetAI_boss_the_makerAI(Creature *_Creature)
|
CreatureAI* GetAI_boss_the_makerAI(Creature *_Creature)
|
||||||
|
|||||||
+35
-3
@@ -1,10 +1,42 @@
|
|||||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||||
* This program is free software licensed under GPL version 2
|
* This program is free software; you can redistribute it and/or modify
|
||||||
* Please see the included DOCS/LICENSE.TXT for more information */
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
*/
|
||||||
|
|
||||||
#ifndef DEF_BLOOD_FURNACE_H
|
#ifndef DEF_BLOOD_FURNACE_H
|
||||||
#define DEF_BLOOD_FURNACE_H
|
#define DEF_BLOOD_FURNACE_H
|
||||||
|
|
||||||
#define DATA_KELIDANEVENT 1
|
#define DATA_THE_MAKER 1
|
||||||
|
#define DATA_BROGGOK 2
|
||||||
|
#define DATA_KELIDAN_THE_MAKER 3
|
||||||
|
#define TYPE_THE_MAKER_EVENT 4
|
||||||
|
#define TYPE_BROGGOK_EVENT 5
|
||||||
|
#define TYPE_KELIDAN_THE_BREAKER_EVENT 6
|
||||||
|
#define DATA_DOOR1 7
|
||||||
|
#define DATA_DOOR2 8
|
||||||
|
#define DATA_DOOR3 9
|
||||||
|
#define DATA_DOOR4 10
|
||||||
|
#define DATA_DOOR5 11
|
||||||
|
#define DATA_DOOR6 12
|
||||||
|
#define DATA_PRISON_CELL1 13
|
||||||
|
#define DATA_PRISON_CELL2 14
|
||||||
|
#define DATA_PRISON_CELL3 15
|
||||||
|
#define DATA_PRISON_CELL4 16
|
||||||
|
#define DATA_PRISON_CELL5 17
|
||||||
|
#define DATA_PRISON_CELL6 18
|
||||||
|
#define DATA_PRISON_CELL7 19
|
||||||
|
#define DATA_PRISON_CELL8 20
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+119
-41
@@ -26,77 +26,155 @@ EndScriptData */
|
|||||||
|
|
||||||
#define ENTRY_SEWER1 181823
|
#define ENTRY_SEWER1 181823
|
||||||
#define ENTRY_SEWER2 181766
|
#define ENTRY_SEWER2 181766
|
||||||
|
#define ENCOUNTERS 3
|
||||||
|
|
||||||
struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance
|
struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance
|
||||||
{
|
{
|
||||||
instance_blood_furnace(Map *map) : ScriptedInstance(map) {Initialize();};
|
instance_blood_furnace(Map *map) : ScriptedInstance(map) {Initialize();};
|
||||||
|
|
||||||
|
uint64 The_MakerGUID;
|
||||||
|
uint64 BroggokGUID;
|
||||||
|
uint64 Kelidan_The_BreakerGUID;
|
||||||
|
|
||||||
uint64 Sewer1GUID;
|
uint64 Door1GUID;
|
||||||
uint64 Sewer2GUID;
|
uint64 Door2GUID;
|
||||||
|
uint64 Door3GUID;
|
||||||
|
uint64 Door4GUID;
|
||||||
|
uint64 Door5GUID;
|
||||||
|
uint64 Door6GUID;
|
||||||
|
|
||||||
|
uint64 PrisonCell1GUID;
|
||||||
|
uint64 PrisonCell2GUID;
|
||||||
|
uint64 PrisonCell3GUID;
|
||||||
|
uint64 PrisonCell4GUID;
|
||||||
|
uint64 PrisonCell5GUID;
|
||||||
|
uint64 PrisonCell6GUID;
|
||||||
|
uint64 PrisonCell7GUID;
|
||||||
|
uint64 PrisonCell8GUID;
|
||||||
|
|
||||||
|
uint32 Encounter[ENCOUNTERS];
|
||||||
|
|
||||||
void Initialize()
|
void Initialize()
|
||||||
{
|
{
|
||||||
Sewer1GUID = 0;
|
The_MakerGUID = 0;
|
||||||
Sewer2GUID = 0;
|
BroggokGUID = 0;
|
||||||
|
Kelidan_The_BreakerGUID = 0;
|
||||||
|
|
||||||
|
Door1GUID = 0;
|
||||||
|
Door2GUID = 0;
|
||||||
|
Door3GUID = 0;
|
||||||
|
Door4GUID = 0;
|
||||||
|
Door5GUID = 0;
|
||||||
|
Door6GUID = 0;
|
||||||
|
|
||||||
|
PrisonCell1GUID = 0;
|
||||||
|
PrisonCell2GUID = 0;
|
||||||
|
PrisonCell3GUID = 0;
|
||||||
|
PrisonCell4GUID = 0;
|
||||||
|
PrisonCell5GUID = 0;
|
||||||
|
PrisonCell6GUID = 0;
|
||||||
|
PrisonCell7GUID = 0;
|
||||||
|
PrisonCell8GUID = 0;
|
||||||
|
|
||||||
|
for(uint8 i = 0; i < ENCOUNTERS; i++)
|
||||||
|
Encounter[i] = NOT_STARTED;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void OnCreatureCreate(Creature *creature, uint32 creature_entry)
|
||||||
|
{
|
||||||
|
switch(creature->GetEntry())
|
||||||
|
{
|
||||||
|
case 17381: The_MakerGUID = creature->GetGUID(); break;
|
||||||
|
case 17380: BroggokGUID = creature->GetGUID(); break;
|
||||||
|
case 17377: Kelidan_The_BreakerGUID = creature->GetGUID(); break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnObjectCreate(GameObject *go)
|
void OnObjectCreate(GameObject *go)
|
||||||
{
|
{
|
||||||
switch(go->GetEntry())
|
if (go->GetEntry() == 181766) //Final exit door
|
||||||
{
|
Door1GUID = go->GetGUID();
|
||||||
case ENTRY_SEWER1: Sewer1GUID = go->GetGUID(); break;
|
if (go->GetEntry() == 181811) //The Maker Front door
|
||||||
case ENTRY_SEWER2: Sewer2GUID = go->GetGUID(); break;
|
Door2GUID = go->GetGUID();
|
||||||
}
|
if (go->GetEntry() == 181812) //The Maker Rear door
|
||||||
|
Door3GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181822) //Broggok Front door
|
||||||
|
Door4GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181819) //Broggok Rear door
|
||||||
|
Door5GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181823) //Kelidan exit door
|
||||||
|
Door6GUID = go->GetGUID();
|
||||||
|
|
||||||
|
if (go->GetEntry() == 181813) //The Maker prison cell front right
|
||||||
|
PrisonCell1GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181814) //The Maker prison cell back right
|
||||||
|
PrisonCell2GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181816) //The Maker prison cell front left
|
||||||
|
PrisonCell3GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181815) //The Maker prison cell back left
|
||||||
|
PrisonCell4GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181821) //Broggok prison cell front right
|
||||||
|
PrisonCell5GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181818) //Broggok prison cell back right
|
||||||
|
PrisonCell6GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181820) //Broggok prison cell front left
|
||||||
|
PrisonCell7GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181817) //Broggok prison cell back left
|
||||||
|
PrisonCell8GUID = go->GetGUID();
|
||||||
}
|
}
|
||||||
|
|
||||||
Player* GetPlayerInMap()
|
uint64 GetData64(uint32 data)
|
||||||
{
|
{
|
||||||
Map::PlayerList const& players = instance->GetPlayers();
|
switch(data)
|
||||||
|
|
||||||
if (!players.isEmpty())
|
|
||||||
{
|
{
|
||||||
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
case DATA_THE_MAKER: return The_MakerGUID;
|
||||||
{
|
case DATA_BROGGOK: return BroggokGUID;
|
||||||
if (Player* plr = itr->getSource())
|
case DATA_KELIDAN_THE_MAKER: return Kelidan_The_BreakerGUID;
|
||||||
return plr;
|
case DATA_DOOR1: return Door1GUID;
|
||||||
}
|
case DATA_DOOR2: return Door2GUID;
|
||||||
|
case DATA_DOOR3: return Door3GUID;
|
||||||
|
case DATA_DOOR4: return Door4GUID;
|
||||||
|
case DATA_DOOR5: return Door5GUID;
|
||||||
|
case DATA_DOOR6: return Door6GUID;
|
||||||
|
case DATA_PRISON_CELL1: return PrisonCell1GUID;
|
||||||
|
case DATA_PRISON_CELL2: return PrisonCell2GUID;
|
||||||
|
case DATA_PRISON_CELL3: return PrisonCell3GUID;
|
||||||
|
case DATA_PRISON_CELL4: return PrisonCell4GUID;
|
||||||
|
case DATA_PRISON_CELL5: return PrisonCell5GUID;
|
||||||
|
case DATA_PRISON_CELL6: return PrisonCell6GUID;
|
||||||
|
case DATA_PRISON_CELL7: return PrisonCell7GUID;
|
||||||
|
case DATA_PRISON_CELL8: return PrisonCell8GUID;
|
||||||
}
|
}
|
||||||
|
|
||||||
debug_log("TSCR: Instance Blood Furnace: GetPlayerInMap, but PlayerList is empty!");
|
return 0;
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
void HandleGameObject(uint64 guid, uint32 state)
|
|
||||||
{
|
|
||||||
Player *player = GetPlayerInMap();
|
|
||||||
|
|
||||||
if (!player || !guid)
|
|
||||||
{
|
|
||||||
debug_log("TSCR: Blood Furnace: HandleGameObject fail");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (GameObject *go = GameObject::GetGameObject(*player,guid))
|
|
||||||
go->SetGoState(state);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetData(uint32 type, uint32 data)
|
void SetData(uint32 type, uint32 data)
|
||||||
{
|
{
|
||||||
switch(type)
|
switch(data)
|
||||||
{
|
{
|
||||||
case DATA_KELIDANEVENT:
|
case TYPE_THE_MAKER_EVENT: Encounter[0] = data; break;
|
||||||
if( data == DONE )
|
case TYPE_BROGGOK_EVENT: Encounter[1] = data; break;
|
||||||
|
case TYPE_KELIDAN_THE_BREAKER_EVENT: Encounter[2] = data; break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32 GetData(uint32 data)
|
||||||
{
|
{
|
||||||
HandleGameObject(Sewer1GUID,0);
|
switch(data)
|
||||||
HandleGameObject(Sewer2GUID,0);
|
{
|
||||||
}
|
case TYPE_THE_MAKER_EVENT: return Encounter[0];
|
||||||
break;
|
case TYPE_BROGGOK_EVENT: return Encounter[1];
|
||||||
|
case TYPE_KELIDAN_THE_BREAKER_EVENT: return Encounter[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
InstanceData* GetInstanceData_instance_blood_furnace(Map* map)
|
InstanceData* GetInstanceData_instance_blood_furnace(Map* map)
|
||||||
{
|
{
|
||||||
return new instance_blood_furnace(map);
|
return new instance_blood_furnace(map);
|
||||||
|
|||||||
Reference in New Issue
Block a user