Core/Units: Partial implementation of SMSG_MOVE_SET_COLLISION_HGT - send proper character collision height on dismount.
Fixes #2642 NOTE: Still have to properly implement collision height calculation for mounting up.
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@@ -71,6 +71,7 @@ DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
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DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
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DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
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DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
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DBCStorage <CreatureModelDataEntry> sCreatureModelDataStore(CreatureModelDatafmt);
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DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt);
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DBCStorage <CreatureTypeEntry> sCreatureTypeStore(CreatureTypefmt);
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DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore(CurrencyTypesfmt);
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@@ -292,6 +293,7 @@ void LoadDBCStores(const std::string& dataPath)
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LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");
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LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");
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LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore, dbcPath, "CreatureFamily.dbc");
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LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureModelDataStore, dbcPath, "CreatureModelData.dbc");
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LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore, dbcPath, "CreatureSpellData.dbc");
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LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore, dbcPath, "CreatureType.dbc");
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LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore, dbcPath, "CurrencyTypes.dbc");
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@@ -81,6 +81,7 @@ extern DBCStorage <ChrRacesEntry> sChrRacesStore;
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extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore;
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extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
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extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
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extern DBCStorage <CreatureModelDataEntry> sCreatureModelDataStore;
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extern DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore;
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extern DBCStorage <CreatureTypeEntry> sCreatureTypeStore;
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extern DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore;
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@@ -723,7 +723,7 @@ struct CinematicSequencesEntry
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struct CreatureDisplayInfoEntry
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{
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uint32 Displayid; // 0 m_ID
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// 1 m_modelID
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uint32 ModelId; // 1 m_modelID
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// 2 m_soundID
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// 3 m_extendedDisplayInfoID
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float scale; // 4 m_creatureModelScale
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@@ -754,6 +754,28 @@ struct CreatureFamilyEntry
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// 27 m_iconFile
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};
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struct CreatureModelDataEntry
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{
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uint32 Id;
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//uint32 Flags;
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//char* ModelPath[16]
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//uint32 Unk1;
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//float Scale; // Used in calculation of unit collision data
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//int32 Unk2
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//int32 Unk3
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//uint32 Unk4
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//uint32 Unk5
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//float Unk6
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//uint32 Unk7
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//float Unk8
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//uint32 Unk9
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//uint32 Unk10
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float CollisionWidth;
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float CollisionHeight;
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//float Unk11; // Used in calculation of unit collision data when mounted
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//float Unks[11]
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};
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#define MAX_CREATURE_SPELL_DATA_SLOT 4
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struct CreatureSpellDataEntry
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@@ -38,8 +38,9 @@ const char ChatChannelsEntryfmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxx";
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const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
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const char ChrRacesEntryfmt[]="nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
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const char CinematicSequencesEntryfmt[]="nxxxxxxxxx";
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const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx";
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const char CreatureDisplayInfofmt[]="nixxfxxxxxxxxxxx";
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const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
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const char CreatureModelDatafmt[]="nxxxxxxxxxxxxxffxxxxxxxxxxxx";
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const char CreatureSpellDatafmt[]="niiiixxxx";
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const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx";
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const char CurrencyTypesfmt[]="xnxi";
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