*Fix T.N.T proc chance

--HG--
branch : trunk
This commit is contained in:
QAston
2009-04-13 18:56:29 +02:00
parent 83bc37cd37
commit a13e6537e9
5 changed files with 17 additions and 11 deletions
+1 -1
View File
@@ -1623,7 +1623,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SendAttackStop(Unit* victim); // only from AttackStop(Unit*)
//void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)
bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const * procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent );
bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const * procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent );
bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleObsModEnergyAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);