*drop spell_elixir table
*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data *the table is going to be maintained by core team *fix percentage display at spell_ranks table loading *add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue. --HG-- branch : trunk
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@@ -1085,7 +1085,7 @@ enum SpellImmunity
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enum Targets
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{
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TARGET_UNIT_CASTER = 1,
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TARGET_UNIT_NEARBY_ENEMY = 2, // only one spell has that, but regardless, it's a target type after all
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TARGET_UNIT_NEARBY_ENEMY = 2,
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TARGET_UNIT_NEARBY_ALLY = 3,
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TARGET_UNIT_NEARBY_ALLY_UNK = 4,
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TARGET_UNIT_PET = 5,
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