*drop spell_elixir table
*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data *the table is going to be maintained by core team *fix percentage display at spell_ranks table loading *add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue. --HG-- branch : trunk
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@@ -410,7 +410,7 @@ class TRINITY_DLL_SPEC ChatHandler
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bool HandleReloadSkillFishingBaseLevelCommand(const char* args);
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bool HandleReloadSpellRequiredCommand(const char* args);
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bool HandleReloadSpellAreaCommand(const char* args);
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bool HandleReloadSpellElixirCommand(const char* args);
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bool HandleReloadSpellGroupsCommand(const char* args);
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bool HandleReloadSpellLearnSpellCommand(const char* args);
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bool HandleReloadSpellLinkedSpellCommand(const char* args);
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bool HandleReloadSpellProcEventCommand(const char* args);
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