*drop spell_elixir table

*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data
*the table is going to be maintained by core team
*fix percentage display at spell_ranks table loading
*add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-02-01 19:22:32 +01:00
parent 65705a16c1
commit a1256d88ee
13 changed files with 516 additions and 216 deletions
+1 -1
View File
@@ -410,7 +410,7 @@ class TRINITY_DLL_SPEC ChatHandler
bool HandleReloadSkillFishingBaseLevelCommand(const char* args);
bool HandleReloadSpellRequiredCommand(const char* args);
bool HandleReloadSpellAreaCommand(const char* args);
bool HandleReloadSpellElixirCommand(const char* args);
bool HandleReloadSpellGroupsCommand(const char* args);
bool HandleReloadSpellLearnSpellCommand(const char* args);
bool HandleReloadSpellLinkedSpellCommand(const char* args);
bool HandleReloadSpellProcEventCommand(const char* args);