*drop spell_elixir table
*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data *the table is going to be maintained by core team *fix percentage display at spell_ranks table loading *add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue. --HG-- branch : trunk
This commit is contained in:
+1
-1
@@ -497,7 +497,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "spell_required", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellRequiredCommand, "", NULL },
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{ "spell_area", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellAreaCommand, "", NULL },
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{ "spell_bonus_data", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellBonusesCommand, "", NULL },
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{ "spell_elixir", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellElixirCommand, "", NULL },
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{ "spell_group", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellGroupsCommand, "", NULL },
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{ "spell_learn_spell", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellLearnSpellCommand, "", NULL },
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{ "spell_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesSpellCommand, "", NULL },
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{ "spell_linked_spell", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellLinkedSpellCommand, "", NULL },
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+1
-1
@@ -410,7 +410,7 @@ class TRINITY_DLL_SPEC ChatHandler
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bool HandleReloadSkillFishingBaseLevelCommand(const char* args);
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bool HandleReloadSpellRequiredCommand(const char* args);
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bool HandleReloadSpellAreaCommand(const char* args);
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bool HandleReloadSpellElixirCommand(const char* args);
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bool HandleReloadSpellGroupsCommand(const char* args);
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bool HandleReloadSpellLearnSpellCommand(const char* args);
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bool HandleReloadSpellLinkedSpellCommand(const char* args);
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bool HandleReloadSpellProcEventCommand(const char* args);
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+5
-5
@@ -651,7 +651,7 @@ bool ChatHandler::HandleReloadAllSpellCommand(const char*)
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HandleReloadSkillExtraItemTemplateCommand("a");
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HandleReloadSpellRequiredCommand("a");
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HandleReloadSpellAreaCommand("a");
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HandleReloadSpellElixirCommand("a");
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HandleReloadSpellGroupsCommand("a");
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HandleReloadSpellLearnSpellCommand("a");
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HandleReloadSpellLinkedSpellCommand("a");
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HandleReloadSpellProcEventCommand("a");
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@@ -1030,11 +1030,11 @@ bool ChatHandler::HandleReloadSpellRequiredCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadSpellElixirCommand(const char*)
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bool ChatHandler::HandleReloadSpellGroupsCommand(const char*)
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{
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sLog.outString( "Re-Loading Spell Elixir types..." );
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spellmgr.LoadSpellElixirs();
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SendGlobalGMSysMessage("DB table `spell_elixir` (spell elixir types) reloaded.");
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sLog.outString( "Re-Loading Spell Groups..." );
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spellmgr.LoadSpellGroups();
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SendGlobalGMSysMessage("DB table `spell_group` (spell elixir types) reloaded.");
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return true;
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}
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@@ -8020,14 +8020,15 @@ void ObjectMgr::LoadTrainerSpell()
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{
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if(spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL)
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continue;
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if (trainerSpell.learnedSpell[0] == spell)
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trainerSpell.learnedSpell[0] = 0;
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// player must be able to cast spell on himself
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if (spellinfo->EffectImplicitTargetA[i] != 0 && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ALLY && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ANY)
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if (spellinfo->EffectImplicitTargetA[i] != 0 && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ALLY
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&& spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ANY && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_CASTER)
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{
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sLog.outErrorDb("Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", spell, entry);
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continue;
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}
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if (trainerSpell.learnedSpell[0] == spell)
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trainerSpell.learnedSpell[0] = 0;
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trainerSpell.learnedSpell[i] = spellinfo->EffectTriggerSpell[i];
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}
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@@ -1085,7 +1085,7 @@ enum SpellImmunity
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enum Targets
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{
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TARGET_UNIT_CASTER = 1,
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TARGET_UNIT_NEARBY_ENEMY = 2, // only one spell has that, but regardless, it's a target type after all
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TARGET_UNIT_NEARBY_ENEMY = 2,
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TARGET_UNIT_NEARBY_ALLY = 3,
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TARGET_UNIT_NEARBY_ALLY_UNK = 4,
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TARGET_UNIT_PET = 5,
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+42
-20
@@ -3196,44 +3196,66 @@ void Spell::EffectEnergize(uint32 i)
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m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, damage, power);
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// Mad Alchemist's Potion
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if (m_spellInfo->Id == 45051)
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if (m_spellInfo->Id == SPELL_MAD_ALCHEMISTS_POTION_45051)
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{
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// find elixirs on target
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uint32 elixir_mask = 0;
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bool guardianFound = false;
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bool battleFound = false;
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Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
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for (Unit::AuraApplicationMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
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{
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uint32 spell_id = itr->second->GetBase()->GetId();
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if(uint32 mask = spellmgr.GetSpellElixirMask(spell_id))
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elixir_mask |= mask;
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if (!guardianFound)
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if(spellmgr.IsSpellMemberOfSpellGroup(spell_id, SPELL_GROUP_ELIXIR_GUARDIAN))
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guardianFound = true;
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if (!battleFound)
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if(spellmgr.IsSpellMemberOfSpellGroup(spell_id, SPELL_GROUP_ELIXIR_BATTLE))
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battleFound = true;
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if (battleFound && guardianFound)
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break;
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}
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// get available elixir mask any not active type from battle/guardian (and flask if no any)
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elixir_mask = (elixir_mask & ELIXIR_FLASK_MASK) ^ ELIXIR_FLASK_MASK;
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// get all available elixirs by mask and spell level
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std::vector<uint32> elixirs;
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SpellElixirMap const& m_spellElixirs = spellmgr.GetSpellElixirMap();
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for (SpellElixirMap::const_iterator itr = m_spellElixirs.begin(); itr != m_spellElixirs.end(); ++itr)
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std::list<uint32> avalibleElixirs;
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if (!guardianFound)
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{
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if (itr->second & elixir_mask)
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SpellGroupSpellMapBounds guardianGroup = spellmgr.GetSpellGroupSpellMapBounds(SPELL_GROUP_ELIXIR_GUARDIAN);
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for ( SpellGroupSpellMap::const_iterator itr = guardianGroup.first; itr != guardianGroup.second ; ++itr)
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{
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if (itr->second & (ELIXIR_UNSTABLE_MASK | ELIXIR_SHATTRATH_MASK))
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continue;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->second);
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if (spellInfo && (spellInfo->spellLevel < m_spellInfo->spellLevel || spellInfo->spellLevel > unitTarget->getLevel()))
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continue;
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elixirs.push_back(itr->first);
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if(spellmgr.IsSpellMemberOfSpellGroup(itr->second, SPELL_GROUP_ELIXIR_SHATTRATH))
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continue;
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if(spellmgr.IsSpellMemberOfSpellGroup(itr->second, SPELL_GROUP_ELIXIR_UNSTABLE))
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continue;
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avalibleElixirs.push_back(itr->second);
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}
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}
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if (!battleFound)
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{
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SpellGroupSpellMapBounds battleGroup = spellmgr.GetSpellGroupSpellMapBounds(SPELL_GROUP_ELIXIR_BATTLE);
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for ( SpellGroupSpellMap::const_iterator itr = battleGroup.first; itr != battleGroup.second ; ++itr)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->second);
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if (spellInfo && (spellInfo->spellLevel < m_spellInfo->spellLevel || spellInfo->spellLevel > unitTarget->getLevel()))
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continue;
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if(spellmgr.IsSpellMemberOfSpellGroup(itr->second, SPELL_GROUP_ELIXIR_SHATTRATH))
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continue;
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if(spellmgr.IsSpellMemberOfSpellGroup(itr->second, SPELL_GROUP_ELIXIR_UNSTABLE))
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continue;
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avalibleElixirs.push_back(itr->second);
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}
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}
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avalibleElixirs.unique();
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if (!elixirs.empty())
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if (!avalibleElixirs.empty())
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{
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// cast random elixir on target
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uint32 rand_spell = urand(0,elixirs.size()-1);
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m_caster->CastSpell(unitTarget,elixirs[rand_spell],true,m_CastItem);
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uint32 rand_spell = urand(0,avalibleElixirs.size()-1);
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std::list<uint32>::iterator itr = avalibleElixirs.begin();
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std::advance(itr, rand_spell);
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m_caster->CastSpell(unitTarget,*itr,true,m_CastItem);
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}
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}
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}
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+26
-15
@@ -1465,14 +1465,15 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
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return false;
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}
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void SpellMgr::LoadSpellElixirs()
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void SpellMgr::LoadSpellGroups()
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{
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mSpellElixirs.clear(); // need for reload case
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mSpellSpellGroup.clear(); // need for reload case
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mSpellGroupSpell.clear();
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uint32 count = 0;
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// 0 1
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir");
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// 0 1
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, spell_id FROM spell_group");
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if( !result )
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{
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@@ -1481,7 +1482,7 @@ void SpellMgr::LoadSpellElixirs()
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bar.step();
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sLog.outString();
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sLog.outString( ">> Loaded %u spell elixir definitions", count );
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sLog.outString( ">> Loaded %u spell group definitions", count );
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return;
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}
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@@ -1493,24 +1494,36 @@ void SpellMgr::LoadSpellElixirs()
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bar.step();
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uint32 entry = fields[0].GetUInt32();
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uint8 mask = fields[1].GetUInt8();
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uint32 group_id = fields[0].GetUInt32();
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uint32 spell_id = fields[1].GetUInt32();
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
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if (!spellInfo)
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{
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sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry);
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sLog.outErrorDb("Spell %u listed in `spell_group` does not exist", spell_id);
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continue;
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}
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mSpellElixirs[entry] = mask;
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if (GetSpellRank(spell_id) > 1)
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{
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sLog.outErrorDb("Spell %u listed in `spell_group` is not first rank of spell", spell_id);
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continue;
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}
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if (IsSpellMemberOfSpellGroup(spell_id, (SpellGroup)group_id))
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{
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sLog.outErrorDb("Spell %u listed in `spell_group` is added twice to one group %u", spell_id, group_id);
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continue;
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}
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mSpellSpellGroup.insert(SpellSpellGroupMap::value_type(spell_id, (SpellGroup)group_id));
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mSpellGroupSpell.insert(SpellGroupSpellMap::value_type((SpellGroup)group_id, spell_id));
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++count;
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} while( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u spell elixir definitions", count );
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sLog.outString( ">> Loaded %u spell group definitions", count );
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}
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void SpellMgr::LoadSpellStackMasks()
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@@ -3311,8 +3324,6 @@ void SpellMgr::LoadSpellRanks()
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// fill one chain
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while(currentSpell == lastSpell && !finished)
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{
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bar.step();
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Field *fields = result->Fetch();
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currentSpell = fields[0].GetUInt32();
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@@ -3324,6 +3335,7 @@ void SpellMgr::LoadSpellRanks()
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// don't drop the row if we're moving to the next rank
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if (currentSpell == lastSpell)
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{
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bar.step();
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rankChain.push_back(std::make_pair(spell_id, rank));
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if (!result->NextRow())
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finished = true;
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@@ -3371,6 +3383,7 @@ void SpellMgr::LoadSpellRanks()
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std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin();
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do
|
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{
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++rows;
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int32 addedSpell = itr->first;
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mSpellChains[addedSpell].first = lastSpell;
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mSpellChains[addedSpell].last = rankChain.back().first;
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@@ -3387,8 +3400,6 @@ void SpellMgr::LoadSpellRanks()
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mSpellChains[addedSpell].next = itr->first;
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}
|
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while (true);
|
||||
|
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++rows;
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} while (!finished);
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|
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sLog.outString();
|
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|
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+55
-28
@@ -633,14 +633,23 @@ struct SpellEnchantProcEntry
|
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typedef UNORDERED_MAP<uint32, SpellEnchantProcEntry> SpellEnchantProcEventMap;
|
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typedef UNORDERED_MAP<uint32, SpellBonusEntry> SpellBonusMap;
|
||||
|
||||
#define ELIXIR_BATTLE_MASK 0x01
|
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#define ELIXIR_GUARDIAN_MASK 0x02
|
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#define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
|
||||
#define ELIXIR_UNSTABLE_MASK 0x04
|
||||
#define ELIXIR_SHATTRATH_MASK 0x08
|
||||
#define ELIXIR_WELL_FED 0x10 // Some foods have SPELLFAMILY_POTION
|
||||
enum SpellGroup
|
||||
{
|
||||
SPELL_GROUP_ELIXIR_BATTLE = 1,
|
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SPELL_GROUP_ELIXIR_GUARDIAN = 2,
|
||||
SPELL_GROUP_ELIXIR_UNSTABLE = 3,
|
||||
SPELL_GROUP_ELIXIR_SHATTRATH = 4,
|
||||
SPELL_GROUP_WELL_FED = 5,
|
||||
};
|
||||
|
||||
// spell_id, group_id
|
||||
typedef std::multimap<uint32, SpellGroup> SpellSpellGroupMap;
|
||||
typedef std::pair<SpellSpellGroupMap::const_iterator,SpellSpellGroupMap::const_iterator> SpellSpellGroupMapBounds;
|
||||
|
||||
// group_id, spell_id
|
||||
typedef std::multimap<SpellGroup, uint32> SpellGroupSpellMap;
|
||||
typedef std::pair<SpellGroupSpellMap::const_iterator,SpellGroupSpellMap::const_iterator> SpellGroupSpellMapBounds;
|
||||
|
||||
typedef std::map<uint32, uint8> SpellElixirMap;
|
||||
typedef std::map<uint32, uint16> SpellThreatMap;
|
||||
typedef std::map<uint32, uint32> SpellStackMaskMap;
|
||||
|
||||
@@ -860,30 +869,47 @@ class SpellMgr
|
||||
|
||||
bool IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const;
|
||||
|
||||
SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; }
|
||||
|
||||
uint32 GetSpellElixirMask(uint32 spellid) const
|
||||
SpellSpellGroupMapBounds GetSpellSpellGroupMapBounds(uint32 spell_id) const
|
||||
{
|
||||
SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid);
|
||||
if(itr==mSpellElixirs.end())
|
||||
return 0x0;
|
||||
|
||||
return itr->second;
|
||||
spell_id = GetFirstSpellInChain(spell_id);
|
||||
return SpellSpellGroupMapBounds(mSpellSpellGroup.lower_bound(spell_id),mSpellSpellGroup.upper_bound(spell_id));
|
||||
}
|
||||
uint32 IsSpellMemberOfSpellGroup(uint32 spellid, SpellGroup groupid) const
|
||||
{
|
||||
SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellid);
|
||||
for ( SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second ; ++itr)
|
||||
{
|
||||
if (itr->second == groupid)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
SpellGroupSpellMapBounds GetSpellGroupSpellMapBounds(SpellGroup group_id) const
|
||||
{
|
||||
return SpellGroupSpellMapBounds(mSpellGroupSpell.lower_bound(group_id),mSpellGroupSpell.upper_bound(group_id));
|
||||
}
|
||||
SpellSpecific GetSpellElixirSpecific(uint32 spellid) const
|
||||
{
|
||||
uint32 mask = GetSpellElixirMask(spellid);
|
||||
if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK)
|
||||
return SPELL_SPECIFIC_FLASK_ELIXIR;
|
||||
else if(mask & ELIXIR_BATTLE_MASK)
|
||||
return SPELL_SPECIFIC_BATTLE_ELIXIR;
|
||||
else if(mask & ELIXIR_GUARDIAN_MASK)
|
||||
return SPELL_SPECIFIC_GUARDIAN_ELIXIR;
|
||||
else if(mask & ELIXIR_WELL_FED)
|
||||
return SPELL_SPECIFIC_WELL_FED;
|
||||
else
|
||||
return SPELL_SPECIFIC_NORMAL;
|
||||
SpellSpecific spec = SPELL_SPECIFIC_NORMAL;
|
||||
SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellid);
|
||||
for ( SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second ; ++itr)
|
||||
{
|
||||
if (itr->second == SPELL_GROUP_ELIXIR_BATTLE
|
||||
|| itr->second == SPELL_GROUP_ELIXIR_GUARDIAN)
|
||||
{
|
||||
if (spec)
|
||||
{
|
||||
spec = SPELL_SPECIFIC_FLASK_ELIXIR;
|
||||
break;
|
||||
}
|
||||
else if (itr->second == SPELL_GROUP_ELIXIR_BATTLE)
|
||||
spec = SPELL_SPECIFIC_BATTLE_ELIXIR;
|
||||
else if (itr->second == SPELL_GROUP_ELIXIR_GUARDIAN)
|
||||
spec = SPELL_SPECIFIC_GUARDIAN_ELIXIR;
|
||||
}
|
||||
}
|
||||
return spec;
|
||||
}
|
||||
|
||||
// Used for stacking in spellmgr, and possibly in cancast checks
|
||||
@@ -1224,7 +1250,7 @@ class SpellMgr
|
||||
void LoadSpellLearnSkills();
|
||||
void LoadSpellLearnSpells();
|
||||
void LoadSpellScriptTarget();
|
||||
void LoadSpellElixirs();
|
||||
void LoadSpellGroups();
|
||||
void LoadSpellProcEvents();
|
||||
void LoadSpellBonusess();
|
||||
void LoadSpellTargetPositions();
|
||||
@@ -1251,7 +1277,8 @@ class SpellMgr
|
||||
SpellLearnSkillMap mSpellLearnSkills;
|
||||
SpellLearnSpellMap mSpellLearnSpells;
|
||||
SpellTargetPositionMap mSpellTargetPositions;
|
||||
SpellElixirMap mSpellElixirs;
|
||||
SpellSpellGroupMap mSpellSpellGroup;
|
||||
SpellGroupSpellMap mSpellGroupSpell;
|
||||
SpellThreatMap mSpellThreatMap;
|
||||
SpellProcEventMap mSpellProcEventMap;
|
||||
SpellBonusMap mSpellBonusMap;
|
||||
|
||||
+1
-1
@@ -1312,7 +1312,7 @@ void World::SetInitialWorldSettings()
|
||||
spellmgr.LoadSpellRequired();
|
||||
|
||||
sLog.outString("Loading Spell Elixir types...");
|
||||
spellmgr.LoadSpellElixirs();
|
||||
spellmgr.LoadSpellGroups();
|
||||
|
||||
sLog.outString("Loading Spell Learn Skills...");
|
||||
spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellRanks
|
||||
|
||||
Reference in New Issue
Block a user