[svn] Provide creature dual wield support.
Update glancing damage formula. Do not daze creatures when other creatures attack from the back (need to find a better way). Fix the damage calculation of +damage aura. --HG-- branch : trunk
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@@ -1750,8 +1750,6 @@ class TRINITY_DLL_SPEC Player : public Unit
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void SetCanParry(bool value);
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bool CanBlock() const { return m_canBlock; }
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void SetCanBlock(bool value);
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bool CanDualWield() const { return m_canDualWield; }
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void SetCanDualWield(bool value) { m_canDualWield = value; }
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void SetRegularAttackTime();
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void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
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@@ -2240,7 +2238,6 @@ class TRINITY_DLL_SPEC Player : public Unit
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uint32 m_ArmorProficiency;
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bool m_canParry;
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bool m_canBlock;
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bool m_canDualWield;
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uint8 m_swingErrorMsg;
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float m_ammoDPS;
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////////////////////Rest System/////////////////////
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