Core/SmartAI: Implement SMART_TARGET_CLOSEST_FRIENDLY.

Parameter is distance to search for.

Closes #10521
This commit is contained in:
Discover-
2013-08-15 01:22:22 +01:00
committed by Nay
parent 8c961687a0
commit a0ff0233c5
4 changed files with 31 additions and 2 deletions
@@ -1401,7 +1401,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
e.GetTargetType() == SMART_TARGET_GAMEOBJECT_GUID || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_DISTANCE ||
e.GetTargetType() == SMART_TARGET_CLOSEST_CREATURE || e.GetTargetType() == SMART_TARGET_CLOSEST_GAMEOBJECT ||
e.GetTargetType() == SMART_TARGET_OWNER_OR_SUMMONER || e.GetTargetType() == SMART_TARGET_ACTION_INVOKER ||
e.GetTargetType() == SMART_TARGET_CLOSEST_ENEMY)
e.GetTargetType() == SMART_TARGET_CLOSEST_ENEMY || e.GetTargetType() == SMART_TARGET_CLOSEST_FRIENDLY)
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
@@ -2506,6 +2506,14 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
break;
}
case SMART_TARGET_CLOSEST_FRIENDLY:
{
if (me)
if (Unit* target = DoFindClosestFriendlyInRange(e.target.closestFriendly.maxDist))
l->push_back(target);
break;
}
case SMART_TARGET_POSITION:
default:
break;
@@ -3374,6 +3382,18 @@ void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float ra
cell.Visit(p, grid_creature_searcher, *me->GetMap(), *me, range);
}
Unit* SmartScript::DoFindClosestFriendlyInRange(float range)
{
if (!me)
return NULL;
Unit* unit = NULL;
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(me, me, range);
Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(me, unit, u_check);
me->VisitNearbyObject(range, searcher);
return unit;
}
void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry)
{
mTimedActionList.clear();