Fix Drakarri Colossus: mojo stay passive only if colossus still alive

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-01-09 14:19:00 +01:00
parent 41a19a5557
commit a0f7762cab
@@ -247,7 +247,7 @@ struct TRINITY_DLL_DECL npc_living_mojoAI : public ScriptedAI
pColossus = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_DRAKKARI_COLOSSUS)); pColossus = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_DRAKKARI_COLOSSUS));
//Check if the npc is near of Drakkari Colossus. //Check if the npc is near of Drakkari Colossus.
if (pColossus && m_creature->IsInRange3d(pColossus->GetHomePosition().GetPositionX(),pColossus->GetHomePosition().GetPositionY(),pColossus->GetHomePosition().GetPositionZ(),0.0f,17.0f)) if (pColossus && pColossus->isAlive() && m_creature->IsInRange3d(pColossus->GetHomePosition().GetPositionX(),pColossus->GetHomePosition().GetPositionY(),pColossus->GetHomePosition().GetPositionZ(),0.0f,17.0f))
m_creature->SetReactState(REACT_PASSIVE); m_creature->SetReactState(REACT_PASSIVE);
else else
m_creature->SetReactState(REACT_AGGRESSIVE); m_creature->SetReactState(REACT_AGGRESSIVE);