Core/Entities: Use ObjectGuid class in game project
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@@ -628,7 +628,7 @@ public:
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handler->PSendSysMessage("|cff00ff00DEBUG: wp modify del, PathID: |r|cff00ffff%u|r", pathid);
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if (wpGuid != 0)
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if (Creature* wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)))
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if (Creature* wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid)))
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{
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wpCreature->CombatStop();
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wpCreature->DeleteFromDB();
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@@ -661,7 +661,7 @@ public:
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// Respawn the owner of the waypoints
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if (wpGuid != 0)
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{
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if (Creature* wpCreature = map->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)))
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if (Creature* wpCreature = map->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid)))
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{
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wpCreature->CombatStop();
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wpCreature->DeleteFromDB();
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@@ -842,7 +842,7 @@ public:
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{
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Field* fields = result2->Fetch();
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uint32 wpguid = fields[0].GetUInt32();
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Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpguid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
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Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpguid));
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if (!creature)
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{
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@@ -1038,7 +1038,7 @@ public:
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{
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(guid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
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Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, guid));
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if (!creature)
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{
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handler->PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, guid);
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