Core/Entities: Use ObjectGuid class in game project
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@@ -94,7 +94,7 @@ bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spe
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SetEntry(spellId);
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SetObjectScale(1);
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SetUInt64Value(DYNAMICOBJECT_CASTER, caster->GetGUID());
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SetGuidValue(DYNAMICOBJECT_CASTER, caster->GetGUID());
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// The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden
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// by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane.
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