Core/Spells: Allow spell effects to have multiple destinations. Spells like: 49814, 10869 and similar are now properly selecting destination targets.

This commit is contained in:
QAston
2012-03-03 00:19:48 +01:00
parent b0985b4d5f
commit a08fe16d69
8 changed files with 223 additions and 194 deletions
+24 -17
View File
@@ -79,6 +79,18 @@ enum SpellRangeFlag
SPELL_RANGE_RANGED = 2, //hunter range and ranged weapon
};
struct SpellDestination
{
SpellDestination();
SpellDestination(float x, float y, float z, float orientation = 0.0f, uint32 mapId = MAPID_INVALID);
SpellDestination(Position const& pos);
SpellDestination(WorldObject const& wObj);
WorldLocation _position;
uint64 _transportGUID;
Position _transportOffset;
};
class SpellCastTargets
{
public:
@@ -115,14 +127,16 @@ class SpellCastTargets
void SetTradeItemTarget(Player* caster);
void UpdateTradeSlotItem();
Position const* GetSrc() const;
SpellDestination const* GetSrc() const;
Position const* GetSrcPos() const;
void SetSrc(float x, float y, float z);
void SetSrc(Position const& pos);
void SetSrc(WorldObject const& wObj);
void ModSrc(Position const& pos);
void RemoveSrc();
WorldLocation const* GetDst() const;
SpellDestination const* GetDst() const;
WorldLocation const* GetDstPos() const;
void SetDst(float x, float y, float z, float orientation, uint32 mapId = MAPID_INVALID);
void SetDst(Position const& pos);
void SetDst(WorldObject const& wObj);
@@ -139,7 +153,7 @@ class SpellCastTargets
float GetSpeed() const { return m_speed; }
void SetSpeed(float speed) { m_speed = speed; }
float GetDist2d() const { return m_srcPos.GetExactDist2d(&m_dstPos); }
float GetDist2d() const { return m_src._position.GetExactDist2d(&m_dst._position); }
float GetSpeedXY() const { return m_speed * cos(m_elevation); }
float GetSpeedZ() const { return m_speed * sin(m_elevation); }
@@ -158,13 +172,8 @@ class SpellCastTargets
uint64 m_itemTargetGUID;
uint32 m_itemTargetEntry;
uint64 m_srcTransGUID;
Position m_srcTransOffset;
Position m_srcPos;
uint64 m_dstTransGUID;
Position m_dstTransOffset;
WorldLocation m_dstPos;
SpellDestination m_src;
SpellDestination m_dst;
float m_elevation, m_speed;
std::string m_strTarget;
@@ -197,11 +206,6 @@ enum SpellEffectHandleMode
SPELL_EFFECT_HANDLE_HIT_TARGET,
};
namespace Trinity
{
struct SpellNotifierCreatureAndPlayer;
}
class Spell
{
friend void Unit::SetCurrentCastedSpell(Spell* pSpell);
@@ -529,6 +533,7 @@ class Spell
Unit* unitTarget;
Item* itemTarget;
GameObject* gameObjTarget;
WorldLocation* destTarget;
int32 damage;
SpellEffectHandleMode effectHandleMode;
// used in effects handlers
@@ -589,10 +594,13 @@ class Spell
};
std::list<ItemTargetInfo> m_UniqueItemInfo;
SpellDestination m_destTargets[MAX_SPELL_EFFECTS];
void AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid = true);
void AddGOTarget(GameObject* target, uint32 effectMask);
void AddGOTarget(uint64 goGUID, uint32 effectMask);
void AddItemTarget(Item* item, uint32 effectMask);
void AddDestTarget(SpellDestination const& dest, uint32 effIndex);
void DoAllEffectOnTarget(TargetInfo* target);
SpellMissInfo DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleAura);
void DoTriggersOnSpellHit(Unit* unit, uint8 effMask);
@@ -631,7 +639,6 @@ class Spell
HitTriggerSpells m_hitTriggerSpells;
// effect helpers
void GetSummonPosition(uint32 i, Position &pos, float radius = 0.0f, uint32 count = 0);
void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* properties, uint32 numSummons);
void CalculateJumpSpeeds(uint8 i, float dist, float & speedxy, float & speedz);