Core/Spells: update the core to the changes from 1fb1988d46 . To make your custom code work with those changes simply lookup the value of Targets enum value from prev rev, and update the name in your code.
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@@ -49,10 +49,10 @@ enum SpellCastTargetFlags
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TARGET_FLAG_UNIT_ALLY = 0x00000100, // not sent, used to validate target (if ally)
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TARGET_FLAG_CORPSE_ENEMY = 0x00000200, // pguid
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TARGET_FLAG_UNIT_DEAD = 0x00000400, // not sent, used to validate target (if dead creature)
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TARGET_FLAG_GAMEOBJECT = 0x00000800, // pguid, used with TARGET_GAMEOBJECT
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TARGET_FLAG_GAMEOBJECT = 0x00000800, // pguid, used with TARGET_GAMEOBJECT_TARGET
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TARGET_FLAG_TRADE_ITEM = 0x00001000, // pguid
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TARGET_FLAG_STRING = 0x00002000, // string
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TARGET_FLAG_GAMEOBJECT_ITEM = 0x00004000, // not sent, used with TARGET_GAMEOBJECT_ITEM
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TARGET_FLAG_GAMEOBJECT_ITEM = 0x00004000, // not sent, used with TARGET_GAMEOBJECT_ITEM_TARGET
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TARGET_FLAG_CORPSE_ALLY = 0x00008000, // pguid
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TARGET_FLAG_UNIT_MINIPET = 0x00010000, // pguid, used to validate target (if non combat pet)
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TARGET_FLAG_GLYPH_SLOT = 0x00020000, // used in glyph spells
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