Core/Spells: update the core to the changes from 1fb1988d46 . To make your custom code work with those changes simply lookup the value of Targets enum value from prev rev, and update the name in your code.

This commit is contained in:
QAston
2011-08-16 19:44:18 +02:00
parent 1fb1988d46
commit a077a26aa5
32 changed files with 187 additions and 187 deletions
+16 -16
View File
@@ -864,20 +864,20 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
bool targetfound = false;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_AREA_ENTRY_SRC ||
spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_AREA_ENTRY_SRC ||
spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_AREA_ENTRY_DST ||
spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_AREA_ENTRY_DST ||
if (spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENTRY ||
spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_SRC_AREA_ENTRY ||
spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENTRY ||
spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_DEST_AREA_ENTRY ||
spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_NEARBY_ENTRY ||
spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_NEARBY_ENTRY ||
spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_NEARBY_ENTRY ||
spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_NEARBY_ENTRY ||
spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_AREA_SRC ||
spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_AREA_SRC ||
spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_AREA_DST ||
spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_AREA_DST ||
spellProto->Effects[i].TargetA.GetTarget() == TARGET_DST_NEARBY_ENTRY ||
spellProto->Effects[i].TargetB.GetTarget() == TARGET_DST_NEARBY_ENTRY ||
spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_SRC_AREA ||
spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_SRC_AREA ||
spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_DEST_AREA ||
spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_DEST_AREA ||
spellProto->Effects[i].TargetA.GetTarget() == TARGET_DEST_NEARBY_ENTRY ||
spellProto->Effects[i].TargetB.GetTarget() == TARGET_DEST_NEARBY_ENTRY ||
spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CONE_ENTRY ||
spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_CONE_ENTRY)
{
@@ -887,16 +887,16 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
else if (cond->mConditionValue3 & (1 << i))
{
cond->mConditionValue3 &= ~(1 << i);
sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DST_NEARBY_ENTRY (46)"
", TARGET_UNIT_AREA_ENTRY_SRC(7), TARGET_UNIT_AREA_ENTRY_DST(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)"
"TARGET_GAMEOBJECT_AREA_SRC(51), TARGET_GAMEOBJECT_AREA_DST(52) in effect %u", cond->mSourceEntry, uint32(i));
sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)"
", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)"
"TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52) in effect %u", cond->mSourceEntry, uint32(i));
}
}
if (!targetfound && !cond->mConditionValue3) // cond->mConditionValue3 already errored up there
{
sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DST_NEARBY_ENTRY (46)"
", TARGET_UNIT_AREA_ENTRY_SRC(7), TARGET_UNIT_AREA_ENTRY_DST(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)"
"TARGET_GAMEOBJECT_AREA_SRC(51), TARGET_GAMEOBJECT_AREA_DST(52)", cond->mSourceEntry);
sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)"
", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)"
"TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52)", cond->mSourceEntry);
return false;
}
if ((cond->mConditionValue1 == SPELL_TARGET_TYPE_DEAD) && !spellProto->IsAllowingDeadTarget())