Core/Spells: update the core to the changes from 1fb1988d46 . To make your custom code work with those changes simply lookup the value of Targets enum value from prev rev, and update the name in your code.
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@@ -206,9 +206,9 @@ void UnitAI::FillAISpellInfo()
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uint32 targetType = spellInfo->Effects[j].TargetA.GetTarget();
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if (targetType == TARGET_UNIT_TARGET_ENEMY
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|| targetType == TARGET_DST_TARGET_ENEMY)
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|| targetType == TARGET_DEST_TARGET_ENEMY)
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UPDATE_TARGET(AITARGET_VICTIM)
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else if (targetType == TARGET_UNIT_AREA_ENEMY_DST)
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else if (targetType == TARGET_UNIT_DEST_AREA_ENEMY)
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UPDATE_TARGET(AITARGET_ENEMY)
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if (spellInfo->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA)
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