Scripts: enhance SCRIPT_COMMAND_TALK command to make Players talk (add 0x1 bit to datalong2 and command will expect Player instead of Creature for talking).
--HG-- branch : trunk
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@@ -3030,40 +3030,75 @@ void Map::ScriptsProcess()
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switch (step.script->command)
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{
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case SCRIPT_COMMAND_TALK:
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// Source or target must be Creature.
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if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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if (step.script->datalong > CHAT_TYPE_WHISPER)
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{
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if (step.script->datalong > CHAT_TYPE_WHISPER)
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sLog.outError("%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->datalong);
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break;
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}
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if (step.script->datalong2 & 0x1)
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{
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if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
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{
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sLog.outError("%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->datalong);
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break;
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}
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uint64 targetGUID = target ? target->GetGUID() : 0;
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int loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex();
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const std::string text(sObjectMgr.GetTrinityString(step.script->dataint, loc_idx));
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uint64 targetGUID = target ? target->GetGUID() : 0;
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switch (step.script->datalong)
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{
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case CHAT_TYPE_SAY:
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cSource->Say(step.script->dataint, LANG_UNIVERSAL, targetGUID);
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break;
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case CHAT_TYPE_YELL:
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cSource->Yell(step.script->dataint, LANG_UNIVERSAL, targetGUID);
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break;
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case CHAT_TYPE_TEXT_EMOTE:
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cSource->TextEmote(step.script->dataint, targetGUID);
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break;
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case CHAT_TYPE_BOSS_EMOTE:
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cSource->MonsterTextEmote(step.script->dataint, targetGUID, true);
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break;
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case CHAT_TYPE_WHISPER:
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if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
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{
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sLog.outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
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switch (step.script->datalong)
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{
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case CHAT_TYPE_SAY:
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pSource->Say(text, LANG_UNIVERSAL);
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break;
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}
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cSource->Whisper(step.script->dataint, targetGUID);
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break;
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default:
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break; // must be already checked at load
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case CHAT_TYPE_YELL:
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pSource->Yell(text, LANG_UNIVERSAL);
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break;
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case CHAT_TYPE_TEXT_EMOTE:
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case CHAT_TYPE_BOSS_EMOTE:
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pSource->TextEmote(text);
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break;
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case CHAT_TYPE_WHISPER:
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if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
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{
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sLog.outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
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break;
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}
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pSource->Whisper(text, LANG_UNIVERSAL, targetGUID);
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break;
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default:
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break; // must be already checked at load
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}
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}
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}
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else
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{
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// Source or target must be Creature.
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if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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{
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uint64 targetGUID = target ? target->GetGUID() : 0;
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switch (step.script->datalong)
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{
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case CHAT_TYPE_SAY:
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cSource->Say(step.script->dataint, LANG_UNIVERSAL, targetGUID);
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break;
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case CHAT_TYPE_YELL:
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cSource->Yell(step.script->dataint, LANG_UNIVERSAL, targetGUID);
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break;
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case CHAT_TYPE_TEXT_EMOTE:
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cSource->TextEmote(step.script->dataint, targetGUID);
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break;
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case CHAT_TYPE_BOSS_EMOTE:
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cSource->MonsterTextEmote(step.script->dataint, targetGUID, true);
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break;
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case CHAT_TYPE_WHISPER:
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if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
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{
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sLog.outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
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break;
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}
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cSource->Whisper(step.script->dataint, targetGUID);
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break;
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default:
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break; // must be already checked at load
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}
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}
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}
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break;
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