Core/AreaTriggers: Add Spell* argument to AreaTriggerAI::OnCreate script
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@@ -536,7 +536,7 @@ class CreatureGameObjectAreaTriggerScriptRegistrySwapHooks
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static void LoadResetScript(AreaTrigger* at)
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{
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at->AI()->OnCreate();
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at->AI()->OnCreate(nullptr);
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}
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static Creature* GetEntityFromMap(std::common_type<Creature>, Map* map, ObjectGuid const& guid)
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