*Fix some summon vehicle spells.
--HG-- branch : trunk
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@@ -51,7 +51,6 @@ class Minion : public TempSummon
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public:
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Minion(SummonPropertiesEntry const *properties, Unit *owner);
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void InitStats(uint32 duration);
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void InitSummon();
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void RemoveFromWorld();
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Unit *GetOwner() { return m_owner; }
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float GetFollowAngle() const { return m_followAngle; }
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@@ -68,6 +67,7 @@ class Guardian : public Minion
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Guardian(SummonPropertiesEntry const *properties, Unit *owner);
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void InitStats(uint32 duration);
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bool InitStatsForLevel(uint32 level);
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void InitSummon();
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bool UpdateStats(Stats stat);
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bool UpdateAllStats();
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