Core/Quests: Fix some variable renaming fails in quest related code

Closes #4183
This commit is contained in:
Nay
2011-12-03 21:30:30 +00:00
parent 86f6d73d6a
commit a0226ec5d1
5 changed files with 17 additions and 17 deletions
@@ -516,7 +516,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << uint32(quest->RequiredNpcOrGo[i]);
data << uint32(quest->RequiredNpcOrGoCount[i]);
data << uint32(quest->RequiredSourceItemid[i]);
data << uint32(quest->RequiredSourceItemId[i]);
data << uint32(0); // req source count?
}
+8 -8
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@@ -14855,10 +14855,10 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
{
if (quest->RequiredSourceItemid[i])
if (quest->RequiredSourceItemId[i])
{
uint32 count = quest->RequiredSourceItemId[i];
DestroyItemCount(quest->RequiredSourceItemid[i], count ? count : 9999, true);
uint32 count = quest->RequiredSourceItemIdCount[i];
DestroyItemCount(quest->RequiredSourceItemId[i], count ? count : 9999, true);
}
}
@@ -15055,9 +15055,9 @@ void Player::FailQuest(uint32 questId)
// Destroy items recieved on starting the quest.
DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true, true);
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
if (quest->RequiredSourceItemid[i] > 0 && quest->RequiredSourceItemId[i] > 0)
if (quest->RequiredSourceItemId[i] > 0 && quest->RequiredSourceItemIdCount[i] > 0)
// Destroy items recieved during the quest.
DestroyItemCount(quest->RequiredSourceItemid[i], quest->RequiredSourceItemId[i], true, true);
DestroyItemCount(quest->RequiredSourceItemId[i], quest->RequiredSourceItemIdCount[i], true, true);
}
}
@@ -16108,7 +16108,7 @@ bool Player::HasQuestForItem(uint32 itemid) const
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
{
// examined item is a source item
if (qinfo->RequiredSourceItemid[j] == itemid)
if (qinfo->RequiredSourceItemId[j] == itemid)
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
@@ -16117,9 +16117,9 @@ bool Player::HasQuestForItem(uint32 itemid) const
return true;
// allows custom amount drop when not 0
if (qinfo->RequiredSourceItemId[j])
if (qinfo->RequiredSourceItemIdCount[j])
{
if (GetItemCount(itemid, true) < qinfo->RequiredSourceItemId[j])
if (GetItemCount(itemid, true) < qinfo->RequiredSourceItemIdCount[j])
return true;
} else if (GetItemCount(itemid, true) < pProto->GetMaxStackSize())
return true;
+5 -5
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@@ -4024,22 +4024,22 @@ void ObjectMgr::LoadQuests()
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
{
uint32 id = qinfo->RequiredSourceItemid[j];
uint32 id = qinfo->RequiredSourceItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
sLog->outErrorDb("Quest %u has `RequiredSourceItemid%d` = %u but item with entry %u does not exist, quest can't be done.",
sLog->outErrorDb("Quest %u has `RequiredSourceItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
// no changes, quest can't be done for this requirement
}
}
else
{
if (qinfo->RequiredSourceItemId[j]>0)
if (qinfo->RequiredSourceItemIdCount[j]>0)
{
sLog->outErrorDb("Quest %u has `RequiredSourceItemid%d` = 0 but `RequiredSourceItemId%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredSourceItemId[j]);
sLog->outErrorDb("Quest %u has `RequiredSourceItemId%d` = 0 but `RequiredSourceItemIdCount%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredSourceItemIdCount[j]);
// no changes, quest ignore this data
}
}
+2 -2
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@@ -106,10 +106,10 @@ Quest::Quest(Field* questRecord)
RequiredNpcOrGoCount[i] = questRecord[93+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
RequiredSourceItemid[i] = questRecord[97+i].GetUInt32();
RequiredSourceItemId[i] = questRecord[97+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
RequiredSourceItemId[i] = questRecord[101+i].GetUInt32();
RequiredSourceItemIdCount[i] = questRecord[101+i].GetUInt32();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
RequiredItemId[i] = questRecord[105+i].GetUInt32();
+1 -1
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@@ -262,8 +262,8 @@ class Quest
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 RequiredSourceItemid[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 RequiredSourceItemId[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 RequiredSourceItemIdCount[QUEST_SOURCE_ITEM_IDS_COUNT];
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject
uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT];
uint32 RequiredSpellCast[QUEST_OBJECTIVES_COUNT];