* Add the ability to set player orientation for new characters.

* Requires DB data to actully do anything, however not needed for working
* server
* Original patch by Vladimir

--HG--
branch : trunk
This commit is contained in:
Brian
2010-07-22 14:37:32 -06:00
parent c8662c888b
commit 9ff821d8bb
5 changed files with 21 additions and 14 deletions
+1
View File
@@ -4018,6 +4018,7 @@ CREATE TABLE `playercreateinfo` (
`position_x` float NOT NULL DEFAULT '0',
`position_y` float NOT NULL DEFAULT '0',
`position_z` float NOT NULL DEFAULT '0',
`orientation` float NOT NULL DEFAULT '0',
PRIMARY KEY (`race`,`class`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
/*!40101 SET character_set_client = @saved_cs_client */;
@@ -0,0 +1,3 @@
ALTER TABLE `playercreateinfo`
ADD COLUMN `orientation` float NOT NULL DEFAULT 0 AFTER `position_z`;
+1 -1
View File
@@ -679,7 +679,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
m_items[i] = NULL;
Relocate(info->positionX,info->positionY,info->positionZ);
Relocate(info->positionX,info->positionY,info->positionZ,info->orientation);
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(class_);
if (!cEntry)
+1
View File
@@ -249,6 +249,7 @@ struct PlayerInfo
float positionX;
float positionY;
float positionZ;
float orientation;
uint16 displayId_m;
uint16 displayId_f;
PlayerCreateInfoItems item;
+4 -2
View File
@@ -2729,7 +2729,7 @@ void ObjectMgr::LoadPlayerInfo()
// Load playercreate
{
// 0 1 2 3 4 5 6
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
uint32 count = 0;
@@ -2756,6 +2756,7 @@ void ObjectMgr::LoadPlayerInfo()
float positionX = fields[4].GetFloat();
float positionY = fields[5].GetFloat();
float positionZ = fields[6].GetFloat();
float orientation = fields[7].GetFloat();
if (current_race >= MAX_RACES)
{
@@ -2783,7 +2784,7 @@ void ObjectMgr::LoadPlayerInfo()
}
// accept DB data only for valid position (and non instanceable)
if (!MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ))
if (!MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ,orientation))
{
sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
continue;
@@ -2802,6 +2803,7 @@ void ObjectMgr::LoadPlayerInfo()
pInfo->positionX = positionX;
pInfo->positionY = positionY;
pInfo->positionZ = positionZ;
pInfo->orientation = orientation;
pInfo->displayId_m = rEntry->model_m;
pInfo->displayId_f = rEntry->model_f;