* Add the ability to set player orientation for new characters.

* Requires DB data to actully do anything, however not needed for working
* server
* Original patch by Vladimir

--HG--
branch : trunk
This commit is contained in:
Brian
2010-07-22 14:37:32 -06:00
parent c8662c888b
commit 9ff821d8bb
5 changed files with 21 additions and 14 deletions
+15 -13
View File
@@ -2729,7 +2729,7 @@ void ObjectMgr::LoadPlayerInfo()
// Load playercreate
{
// 0 1 2 3 4 5 6
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
uint32 count = 0;
@@ -2749,13 +2749,14 @@ void ObjectMgr::LoadPlayerInfo()
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
uint32 current_race = fields[0].GetUInt32();
uint32 current_class = fields[1].GetUInt32();
uint32 mapId = fields[2].GetUInt32();
uint32 areaId = fields[3].GetUInt32();
float positionX = fields[4].GetFloat();
float positionY = fields[5].GetFloat();
float positionZ = fields[6].GetFloat();
uint32 mapId = fields[2].GetUInt32();
uint32 areaId = fields[3].GetUInt32();
float positionX = fields[4].GetFloat();
float positionY = fields[5].GetFloat();
float positionZ = fields[6].GetFloat();
float orientation = fields[7].GetFloat();
if (current_race >= MAX_RACES)
{
@@ -2783,7 +2784,7 @@ void ObjectMgr::LoadPlayerInfo()
}
// accept DB data only for valid position (and non instanceable)
if (!MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ))
if (!MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ,orientation))
{
sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
continue;
@@ -2797,11 +2798,12 @@ void ObjectMgr::LoadPlayerInfo()
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->mapId = mapId;
pInfo->areaId = areaId;
pInfo->positionX = positionX;
pInfo->positionY = positionY;
pInfo->positionZ = positionZ;
pInfo->mapId = mapId;
pInfo->areaId = areaId;
pInfo->positionX = positionX;
pInfo->positionY = positionY;
pInfo->positionZ = positionZ;
pInfo->orientation = orientation;
pInfo->displayId_m = rEntry->model_m;
pInfo->displayId_f = rEntry->model_f;