* Add the ability to set player orientation for new characters.
* Requires DB data to actully do anything, however not needed for working * server * Original patch by Vladimir --HG-- branch : trunk
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@@ -2729,7 +2729,7 @@ void ObjectMgr::LoadPlayerInfo()
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// Load playercreate
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{
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// 0 1 2 3 4 5 6
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
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uint32 count = 0;
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@@ -2749,13 +2749,14 @@ void ObjectMgr::LoadPlayerInfo()
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{
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Field* fields = result->Fetch();
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uint32 current_race = fields[0].GetUInt32();
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uint32 current_race = fields[0].GetUInt32();
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uint32 current_class = fields[1].GetUInt32();
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uint32 mapId = fields[2].GetUInt32();
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uint32 areaId = fields[3].GetUInt32();
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float positionX = fields[4].GetFloat();
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float positionY = fields[5].GetFloat();
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float positionZ = fields[6].GetFloat();
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uint32 mapId = fields[2].GetUInt32();
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uint32 areaId = fields[3].GetUInt32();
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float positionX = fields[4].GetFloat();
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float positionY = fields[5].GetFloat();
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float positionZ = fields[6].GetFloat();
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float orientation = fields[7].GetFloat();
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if (current_race >= MAX_RACES)
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{
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@@ -2783,7 +2784,7 @@ void ObjectMgr::LoadPlayerInfo()
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}
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// accept DB data only for valid position (and non instanceable)
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if (!MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ))
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if (!MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ,orientation))
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{
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sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
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continue;
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@@ -2797,11 +2798,12 @@ void ObjectMgr::LoadPlayerInfo()
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PlayerInfo* pInfo = &playerInfo[current_race][current_class];
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pInfo->mapId = mapId;
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pInfo->areaId = areaId;
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pInfo->positionX = positionX;
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pInfo->positionY = positionY;
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pInfo->positionZ = positionZ;
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pInfo->mapId = mapId;
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pInfo->areaId = areaId;
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pInfo->positionX = positionX;
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pInfo->positionY = positionY;
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pInfo->positionZ = positionZ;
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pInfo->orientation = orientation;
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pInfo->displayId_m = rEntry->model_m;
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pInfo->displayId_f = rEntry->model_f;
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