* Add the ability to set player orientation for new characters.
* Requires DB data to actully do anything, however not needed for working * server * Original patch by Vladimir --HG-- branch : trunk
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@@ -679,7 +679,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
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for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
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m_items[i] = NULL;
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Relocate(info->positionX,info->positionY,info->positionZ);
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Relocate(info->positionX,info->positionY,info->positionZ,info->orientation);
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ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(class_);
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if (!cEntry)
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