* Implementing database logging:
** LogTime and LogColors config options removed due to incompatibility. ** Old file logging still available. ** Totally redone the Log class. ** Config options added: EnableLogDB, DBLogLevel, LogDB.Char, LogDB.RA, LogDB.GM -- remember to update config file. ** SQL updates attached. --HG-- branch : trunk
This commit is contained in:
+33
-33
@@ -175,7 +175,7 @@ void GameEventMgr::LoadFromDB()
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if( !result )
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{
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sLog.outString(">> Table game_event is empty.");
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sLog.outString();
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sLog.outString("");
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return;
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}
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@@ -192,7 +192,7 @@ void GameEventMgr::LoadFromDB()
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{
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mGameEvent.clear();
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sLog.outString(">> Table game_event is empty!");
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sLog.outString();
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sLog.outString("");
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return;
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}
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@@ -246,7 +246,7 @@ void GameEventMgr::LoadFromDB()
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} while( result->NextRow() );
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delete result;
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u game events", count );
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}
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@@ -260,7 +260,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar2(1);
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bar2.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u game event saves in game events", count );
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}
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else
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@@ -295,7 +295,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while( result->NextRow() );
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u game event saves in game events", count );
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delete result;
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}
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@@ -307,7 +307,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar2(1);
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bar2.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u game event prerequisites in game events", count );
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}
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else
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@@ -348,7 +348,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while( result->NextRow() );
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u game event prerequisites in game events", count );
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delete result;
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}
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@@ -364,7 +364,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u creatures in game events", count );
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}
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else
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@@ -395,7 +395,7 @@ void GameEventMgr::LoadFromDB()
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} while( result->NextRow() );
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delete result;
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u creatures in game events", count );
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}
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@@ -410,7 +410,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u gameobjects in game events", count );
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}
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else
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@@ -441,7 +441,7 @@ void GameEventMgr::LoadFromDB()
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} while( result->NextRow() );
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delete result;
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u gameobjects in game events", count );
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}
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@@ -458,7 +458,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u model/equipment changes in game events", count );
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}
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else
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@@ -501,7 +501,7 @@ void GameEventMgr::LoadFromDB()
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} while( result->NextRow() );
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delete result;
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u model/equipment changes in game events", count );
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}
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@@ -515,7 +515,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u quests additions in game events", count );
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}
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else
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@@ -542,7 +542,7 @@ void GameEventMgr::LoadFromDB()
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questlist.push_back(QuestRelation(id, quest));
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} while( result->NextRow() );
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u quests additions in game events", count );
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delete result;
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@@ -558,7 +558,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar3(1);
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bar3.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u go quests additions in game events", count );
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}
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else
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@@ -587,7 +587,7 @@ void GameEventMgr::LoadFromDB()
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} while( result->NextRow() );
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delete result;
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u quests additions in game events", count );
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}
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@@ -601,7 +601,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar3(1);
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bar3.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u quest event conditions in game events", count );
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}
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else
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@@ -630,7 +630,7 @@ void GameEventMgr::LoadFromDB()
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mQuestToEventConditions[quest].num = num;
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} while( result->NextRow() );
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u quest event conditions in game events", count );
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delete result;
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@@ -646,7 +646,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar3(1);
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bar3.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u conditions in game events", count );
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}
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else
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@@ -675,7 +675,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while( result->NextRow() );
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u conditions in game events", count );
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delete result;
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@@ -691,7 +691,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar3(1);
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bar3.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u condition saves in game events", count );
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}
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else
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@@ -726,7 +726,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while( result->NextRow() );
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u condition saves in game events", count );
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delete result;
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@@ -743,7 +743,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar3(1);
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bar3.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u npcflags in game events", count );
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}
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else
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@@ -770,7 +770,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while( result->NextRow() );
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u npcflags in game events", count );
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delete result;
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@@ -786,7 +786,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar3(1);
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bar3.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u vendor additions in game events", count );
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}
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else
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@@ -837,7 +837,7 @@ void GameEventMgr::LoadFromDB()
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vendors.push_back(newEntry);
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} while( result->NextRow() );
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u vendor additions in game events", count );
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delete result;
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@@ -853,7 +853,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar3(1);
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bar3.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u npc gossip textids in game events", count );
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}
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else
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@@ -880,7 +880,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while( result->NextRow() );
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u npc gossip textids in game events", count );
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delete result;
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@@ -898,7 +898,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar3(1);
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bar3.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u battleground holidays in game events", count );
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}
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else
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@@ -924,7 +924,7 @@ void GameEventMgr::LoadFromDB()
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mGameEventBattleGroundHolidays[event_id] = fields[1].GetUInt32();
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} while( result->NextRow() );
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u battleground holidays in game events", count );
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delete result;
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@@ -945,7 +945,7 @@ void GameEventMgr::LoadFromDB()
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barGoLink bar2(1);
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bar2.step();
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sLog.outString();
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sLog.outString("");
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sLog.outString(">> Loaded %u pools in game events", count );
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}
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else
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@@ -980,7 +980,7 @@ void GameEventMgr::LoadFromDB()
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poollist.push_back(entry);
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} while( result->NextRow() );
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sLog.outString();
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sLog.outString("");
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sLog.outString( ">> Loaded %u pools in game events", count );
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delete result;
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}
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