Core/Entities: Move complex function implementations from Creature.h to Creature.cpp
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@@ -1443,7 +1443,7 @@ void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask)
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m_phaseMask = phaseMask;
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}
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virtual void WorldObject::RemoveFromWorld()
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void WorldObject::RemoveFromWorld()
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{
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if (!IsInWorld())
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return;
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