[7600] Apply at far teleport AURA_INTERRUPT_FLAG_MOVE and AURA_INTERRUPT_FLAG_TURNING in simlar to near teleport case. Author: VladimirMangos
--HG-- branch : trunk
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@@ -1834,7 +1834,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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// if the player is saved before worldportack (at logout for example)
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// if the player is saved before worldportack (at logout for example)
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// this will be used instead of the current location in SaveToDB
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// this will be used instead of the current location in SaveToDB
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RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP);
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RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING);
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// move packet sent by client always after far teleport
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// move packet sent by client always after far teleport
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// SetPosition(final_x, final_y, final_z, final_o, true);
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// SetPosition(final_x, final_y, final_z, final_o, true);
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