[8355] Implement QUEST_STATUS_FAILED and simplify related code.
Use FailQuest for all quests that can fail and remove no longer needed function FailedTimedQuest.
Signed-off-by: NoFantasy <[email protected]>
--HG--
branch : trunk
This commit is contained in:
@@ -1222,7 +1222,6 @@ class MANGOS_DLL_SPEC Player : public Unit
|
||||
void IncompleteQuest( uint32 quest_id );
|
||||
void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
|
||||
void FailQuest( uint32 quest_id );
|
||||
void FailTimedQuest( uint32 quest_id );
|
||||
bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
|
||||
bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
|
||||
bool SatisfyQuestLog( bool msg );
|
||||
|
||||
Reference in New Issue
Block a user