Core/Players: Implemented AREA_FLAG_ALLOW_DUELS. Duels should be possible only at areas with this flag. Tnx to Destalker for pointing out this flag
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@@ -239,7 +239,7 @@ enum AreaFlags
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AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // city and city subsones
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AREA_FLAG_UNK3 = 0x00000010, // can't find common meaning
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AREA_FLAG_SLAVE_CAPITAL2 = 0x00000020, // slave capital city flag?
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AREA_FLAG_UNK4 = 0x00000040, // many zones have this flag
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AREA_FLAG_ALLOW_DUELS = 0x00000040, // allow to duel here
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AREA_FLAG_ARENA = 0x00000080, // arena, both instanced and world arenas
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AREA_FLAG_CAPITAL = 0x00000100, // main capital city flag
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AREA_FLAG_CITY = 0x00000200, // only for one zone named "City" (where it located?)
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@@ -5397,24 +5397,16 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
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if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUIDLow()))
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return;
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// Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities)
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// Don't have to check the target's map since you cannot challenge someone across maps
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if (caster->GetMap()->Instanceable())
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//if (mapid != 0 && mapid != 1 && mapid != 530 && mapid != 571 && mapid != 609)
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// Players can only fight a duel in zones with this flag
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AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetAreaId());
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if (casterAreaEntry && !(casterAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
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{
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SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
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return;
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}
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AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetZoneId());
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if (casterAreaEntry && (casterAreaEntry->flags & AREA_FLAG_CAPITAL))
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{
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SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
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return;
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}
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AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetZoneId());
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if (targetAreaEntry && (targetAreaEntry->flags & AREA_FLAG_CAPITAL))
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AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetAreaId());
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if (targetAreaEntry && !(targetAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
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{
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SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
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return;
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