*Implement ACHIEVEMENT_CRITERIA_TYPE_WIN_BG - by BudIcePenguin.
--HG-- branch : trunk
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@@ -860,8 +860,6 @@ class SpellMgr
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SpellsRequiringSpellMap const& GetSpellsRequiringSpell() const { return mSpellsReqSpell; }
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// Note: not use rank for compare to spell ranks: spell chains isn't linear order
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// Use IsHighRankOfSpell instead
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uint8 GetSpellRank(uint32 spell_id) const
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{
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if(SpellChainNode const* node = GetSpellChainNode(spell_id))
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