Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*"
This commit is contained in:
@@ -147,7 +147,7 @@ typedef struct AuthHandler
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class PatcherRunnable: public ACE_Based::Runnable
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{
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public:
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PatcherRunnable(class AuthSocket* );
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PatcherRunnable(class AuthSocket*);
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void run();
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private:
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@@ -142,7 +142,7 @@ class CreatureAI : public UnitAI
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// Called when creature attack expected (if creature can and no have current victim)
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// Note: for reaction at hostile action must be called AttackedBy function.
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//virtual void AttackStart(Unit* ) {}
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//virtual void AttackStart(Unit*) {}
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// Called at World update tick
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//virtual void UpdateAI(const uint32 /*diff*/) {}
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@@ -150,7 +150,7 @@ class CreatureAI : public UnitAI
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/// == State checks =================================
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// Is unit visible for MoveInLineOfSight
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//virtual bool IsVisible(Unit* ) const { return false; }
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//virtual bool IsVisible(Unit*) const { return false; }
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// called when the corpse of this creature gets removed
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virtual void CorpseRemoved(uint32& /*respawnDelay*/) {}
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@@ -31,7 +31,7 @@ Bag::Bag(): Item()
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m_valuesCount = CONTAINER_END;
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memset(m_bagslot, 0, sizeof(Item* ) * MAX_BAG_SIZE);
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memset(m_bagslot, 0, sizeof(Item*) * MAX_BAG_SIZE);
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}
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Bag::~Bag()
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@@ -414,14 +414,14 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
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*data << (float)0;
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*data << (float)0;
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*data << (float)0;
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*data << ((WorldObject* )this)->GetOrientation();
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*data << ((WorldObject*)this)->GetOrientation();
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}
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else
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{
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*data << ((WorldObject* )this)->GetPositionX();
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*data << ((WorldObject* )this)->GetPositionY();
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*data << ((WorldObject* )this)->GetPositionZ();
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*data << ((WorldObject* )this)->GetOrientation();
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*data << ((WorldObject*)this)->GetPositionX();
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*data << ((WorldObject*)this)->GetPositionY();
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*data << ((WorldObject*)this)->GetPositionZ();
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*data << ((WorldObject*)this)->GetOrientation();
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}
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}
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}
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@@ -2176,10 +2176,10 @@ void Map::RemoveFromActive(Creature* c)
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}
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}
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template void Map::Add(Corpse* );
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template void Map::Add(Creature* );
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template void Map::Add(GameObject* );
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template void Map::Add(DynamicObject* );
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template void Map::Add(Corpse*);
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template void Map::Add(Creature*);
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template void Map::Add(GameObject*);
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template void Map::Add(DynamicObject*);
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template void Map::Remove(Corpse* , bool);
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template void Map::Remove(Creature* , bool);
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@@ -254,7 +254,7 @@ class Map : public GridRefManager<NGridType>
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return false;
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}
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virtual bool Add(Player* );
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virtual bool Add(Player*);
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virtual void Remove(Player* , bool);
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template<class T> void Add(T *);
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template<class T> void Remove(T *, bool);
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@@ -577,7 +577,7 @@ class InstanceMap : public Map
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public:
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InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
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~InstanceMap();
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bool Add(Player* );
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bool Add(Player*);
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void Remove(Player* , bool);
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void Update(const uint32);
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void CreateInstanceData(bool load);
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@@ -607,7 +607,7 @@ class BattlegroundMap : public Map
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BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
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~BattlegroundMap();
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bool Add(Player* );
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bool Add(Player*);
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void Remove(Player* , bool);
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bool CanEnter(Player* player);
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void SetUnload();
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@@ -343,7 +343,7 @@ uint32 MapManager::GetNumInstances()
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Map* map = itr->second;
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if (!map->Instanceable())
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continue;
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MapInstanced::InstancedMaps &maps = ((MapInstanced* )map)->GetInstancedMaps();
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MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
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for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
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if (mitr->second->IsDungeon()) ret++;
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}
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@@ -360,7 +360,7 @@ uint32 MapManager::GetNumPlayersInInstances()
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Map* map = itr->second;
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if (!map->Instanceable())
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continue;
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MapInstanced::InstancedMaps &maps = ((MapInstanced* )map)->GetInstancedMaps();
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MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
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for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
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if (mitr->second->IsDungeon())
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ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
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@@ -221,7 +221,7 @@ class OutdoorPvP : public ZoneScript
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void OnGameObjectCreate(GameObject* go);
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void OnGameObjectRemove(GameObject* go);
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void OnCreatureCreate(Creature* ) {}
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void OnCreatureCreate(Creature*) {}
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// send world state update to all players present
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void SendUpdateWorldState(uint32 field, uint32 value);
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@@ -145,7 +145,7 @@ public:
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explicit PacketFilter(WorldSession* pSession) : m_pSession(pSession) {}
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virtual ~PacketFilter() {}
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virtual bool Process(WorldPacket* /*packet*/) { return true; }
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virtual bool Process(WorldPacket* /*packet*/) { return true; }
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virtual bool ProcessLogout() const { return true; }
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protected:
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@@ -5653,7 +5653,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
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// Mirror Image
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if (GetId() == 55342)
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// Set name of summons to name of caster
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target->CastSpell((Unit* )NULL, m_spellInfo->Effects[m_effIndex].TriggerSpell, true);
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target->CastSpell((Unit*)NULL, m_spellInfo->Effects[m_effIndex].TriggerSpell, true);
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break;
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}
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case SPELLFAMILY_WARLOCK:
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@@ -375,8 +375,8 @@ class AuraScript : public _SpellScript
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#define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
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typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit* target); \
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typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const* , AuraEffectHandleModes); \
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typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const* ); \
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typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect* ); \
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typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const*); \
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typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect*); \
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typedef void(CLASSNAME::*AuraEffectCalcAmountFnType)(AuraEffect const* , int32 &, bool &); \
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typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const* , bool &, int32 &); \
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typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const* , SpellModifier* &); \
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@@ -441,12 +441,12 @@ public:
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else if (target->ToCreature()->isPet())
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{
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Unit* owner = target->GetOwner();
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if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet* )target)->IsPermanentPetFor(owner->ToPlayer()))
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if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet*)target)->IsPermanentPetFor(owner->ToPlayer()))
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{
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// check online security
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if (handler->HasLowerSecurity(owner->ToPlayer(), 0))
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return false;
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((Pet* )target)->SetFreeTalentPoints(tp);
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((Pet*)target)->SetFreeTalentPoints(tp);
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owner->ToPlayer()->SendTalentsInfoData(true);
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return true;
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}
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@@ -106,7 +106,7 @@ class at_ring_of_law : public AreaTriggerScript
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public:
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at_ring_of_law() : AreaTriggerScript("at_ring_of_law") { }
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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{
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if (InstanceScript* pInstance = player->GetInstanceScript())
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{
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@@ -39,7 +39,7 @@ class at_malfurion_stormrage : public AreaTriggerScript
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public:
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at_malfurion_stormrage() : AreaTriggerScript("at_malfurion_stormrage") { }
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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{
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if (player->GetInstanceScript() && !player->FindNearestCreature(15362, 15))
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player->SummonCreature(15362, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), -1.52f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000);
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@@ -34,7 +34,7 @@ class at_twilight_grove : public AreaTriggerScript
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public:
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at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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{
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if (player->HasQuestForItem(21149))
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{
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@@ -443,7 +443,7 @@ class at_zumrah : public AreaTriggerScript
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public:
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at_zumrah() : AreaTriggerScript("at_zumrah") { }
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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{
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Creature* pZumrah = player->FindNearestCreature(ZUMRAH_ID, 30.0f);
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+2
-2
@@ -64,7 +64,7 @@ public:
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{
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boss_toc_champion_controllerAI(Creature* creature) : ScriptedAI(creature), Summons(me)
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{
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m_pInstance = (InstanceScript* ) creature->GetInstanceScript();
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m_pInstance = (InstanceScript*) creature->GetInstanceScript();
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}
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InstanceScript* m_pInstance;
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@@ -253,7 +253,7 @@ struct boss_faction_championsAI : public ScriptedAI
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{
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boss_faction_championsAI(Creature* creature, uint32 aitype) : ScriptedAI(creature)
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{
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m_pInstance = (InstanceScript* ) creature->GetInstanceScript();
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m_pInstance = (InstanceScript*) creature->GetInstanceScript();
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mAIType = aitype;
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}
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+2
-2
@@ -757,7 +757,7 @@ class spell_powering_up : public SpellScriptLoader
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uint32 spellId;
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bool Validate(SpellEntry const* /*spellEntry*/)
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bool Validate(SpellEntry const* /*spellEntry*/)
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{
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spellId = sSpellMgr->GetSpellIdForDifficulty(SPELL_SURGE_OF_SPEED, GetCaster());
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if (!sSpellMgr->GetSpellInfo(spellId))
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@@ -803,7 +803,7 @@ class spell_valkyr_essences : public SpellScriptLoader
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return true;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & /*absorbAmount*/)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & /*absorbAmount*/)
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{
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if (urand(0, 99) < 5)
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GetTarget()->CastSpell(GetTarget(), spellId, true);
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@@ -99,7 +99,7 @@ public:
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DoScriptText(SAY_SLAY, me);
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}
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void JustDied(Unit* )
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void JustDied(Unit*)
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{
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_JustDied();
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@@ -658,7 +658,7 @@ class at_kelthuzad_center : public AreaTriggerScript
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public:
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at_kelthuzad_center() : AreaTriggerScript("at_kelthuzad_center") { }
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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{
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if (player->isGameMaster())
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return false;
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@@ -545,7 +545,7 @@ public:
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ScriptedAI::AttackStart(who);
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}
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void MoveInLineOfSight(Unit* ) {}
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void MoveInLineOfSight(Unit*) {}
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void JustDied(Unit* /*killer*/)
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{
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@@ -640,7 +640,7 @@ class at_commander_dawnforge : public AreaTriggerScript
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public:
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at_commander_dawnforge() : AreaTriggerScript("at_commander_dawnforge") { }
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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{
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//if player lost aura or not have at all, we should not try start event.
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if (!player->HasAura(SPELL_SUNFURY_DISGUISE))
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@@ -782,7 +782,7 @@ public:
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PlayerGUID = who->GetGUID();
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/)
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void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/)
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{
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DoCast(me, SPELL_DE_MATERIALIZE);
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}
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@@ -65,7 +65,7 @@ class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
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}
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@@ -112,7 +112,7 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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absorbAmount = std::min(CalculatePctN(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct));
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}
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@@ -174,7 +174,7 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader
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amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK));
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
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}
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@@ -429,7 +429,7 @@ class spell_dk_spell_deflection : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// You have a chance equal to your Parry chance
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if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance()))
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@@ -532,7 +532,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// min pct of hp is stored in effect 0 of talent spell
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uint32 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
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@@ -108,7 +108,7 @@ class spell_dru_moonkin_form_passive : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// reduces all damage taken while Stunned in Moonkin Form
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if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
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@@ -152,7 +152,7 @@ class spell_dru_primal_tenacity : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// reduces all damage taken while Stunned in Cat Form
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if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
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@@ -64,7 +64,7 @@ class spell_pri_guardian_spirit : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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Unit* target = GetTarget();
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if (dmgInfo.GetDamage() < target->GetHealth())
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@@ -65,7 +65,7 @@ public:
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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Unit* target = GetTarget();
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if (dmgInfo.GetDamage() < target->GetHealth())
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@@ -125,7 +125,7 @@ public:
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amount = -1;
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}
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||||
|
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// reduces all damage taken while stun or fear
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if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
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@@ -62,7 +62,7 @@ class spell_sha_astral_shift : public SpellScriptLoader
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amount = -1;
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||||
}
|
||||
|
||||
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
{
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||||
// reduces all damage taken while stun, fear or silence
|
||||
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
|
||||
|
||||
@@ -50,7 +50,7 @@ void SHA1Hash::UpdateBigNumbers(BigNumber* bn0, ...)
|
||||
while (bn)
|
||||
{
|
||||
UpdateData(bn->AsByteArray(), bn->GetNumBytes());
|
||||
bn = va_arg(v, BigNumber* );
|
||||
bn = va_arg(v, BigNumber*);
|
||||
}
|
||||
va_end(v);
|
||||
}
|
||||
|
||||
@@ -72,14 +72,14 @@ template <class TO, class FROM> class Reference : public LinkedListElement
|
||||
}
|
||||
|
||||
Reference<TO, FROM> * next() { return((Reference<TO, FROM> *) LinkedListElement::next()); }
|
||||
Reference<TO, FROM> const* next() const { return((Reference<TO, FROM> const* ) LinkedListElement::next()); }
|
||||
Reference<TO, FROM> const* next() const { return((Reference<TO, FROM> const*) LinkedListElement::next()); }
|
||||
Reference<TO, FROM> * prev() { return((Reference<TO, FROM> *) LinkedListElement::prev()); }
|
||||
Reference<TO, FROM> const* prev() const { return((Reference<TO, FROM> const* ) LinkedListElement::prev()); }
|
||||
Reference<TO, FROM> const* prev() const { return((Reference<TO, FROM> const*) LinkedListElement::prev()); }
|
||||
|
||||
Reference<TO, FROM> * nocheck_next() { return((Reference<TO, FROM> *) LinkedListElement::nocheck_next()); }
|
||||
Reference<TO, FROM> const* nocheck_next() const { return((Reference<TO, FROM> const* ) LinkedListElement::nocheck_next()); }
|
||||
Reference<TO, FROM> const* nocheck_next() const { return((Reference<TO, FROM> const*) LinkedListElement::nocheck_next()); }
|
||||
Reference<TO, FROM> * nocheck_prev() { return((Reference<TO, FROM> *) LinkedListElement::nocheck_prev()); }
|
||||
Reference<TO, FROM> const* nocheck_prev() const { return((Reference<TO, FROM> const* ) LinkedListElement::nocheck_prev()); }
|
||||
Reference<TO, FROM> const* nocheck_prev() const { return((Reference<TO, FROM> const*) LinkedListElement::nocheck_prev()); }
|
||||
|
||||
TO* operator ->() const { return iRefTo; }
|
||||
TO* getTarget() const { return iRefTo; }
|
||||
|
||||
@@ -147,14 +147,14 @@ class ByteBuffer
|
||||
|
||||
ByteBuffer &operator<<(const std::string &value)
|
||||
{
|
||||
append((uint8 const* )value.c_str(), value.length());
|
||||
append((uint8 const*)value.c_str(), value.length());
|
||||
append((uint8)0);
|
||||
return *this;
|
||||
}
|
||||
|
||||
ByteBuffer &operator<<(const char *str)
|
||||
{
|
||||
append((uint8 const* )str, str ? strlen(str) : 0);
|
||||
append((uint8 const*)str, str ? strlen(str) : 0);
|
||||
append((uint8)0);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user