Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*"

This commit is contained in:
Spp
2011-09-29 09:32:55 +02:00
parent b492e5e38f
commit 9e517c963b
30 changed files with 56 additions and 56 deletions
+1 -1
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@@ -147,7 +147,7 @@ typedef struct AuthHandler
class PatcherRunnable: public ACE_Based::Runnable
{
public:
PatcherRunnable(class AuthSocket* );
PatcherRunnable(class AuthSocket*);
void run();
private:
+2 -2
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@@ -142,7 +142,7 @@ class CreatureAI : public UnitAI
// Called when creature attack expected (if creature can and no have current victim)
// Note: for reaction at hostile action must be called AttackedBy function.
//virtual void AttackStart(Unit* ) {}
//virtual void AttackStart(Unit*) {}
// Called at World update tick
//virtual void UpdateAI(const uint32 /*diff*/) {}
@@ -150,7 +150,7 @@ class CreatureAI : public UnitAI
/// == State checks =================================
// Is unit visible for MoveInLineOfSight
//virtual bool IsVisible(Unit* ) const { return false; }
//virtual bool IsVisible(Unit*) const { return false; }
// called when the corpse of this creature gets removed
virtual void CorpseRemoved(uint32& /*respawnDelay*/) {}
@@ -31,7 +31,7 @@ Bag::Bag(): Item()
m_valuesCount = CONTAINER_END;
memset(m_bagslot, 0, sizeof(Item* ) * MAX_BAG_SIZE);
memset(m_bagslot, 0, sizeof(Item*) * MAX_BAG_SIZE);
}
Bag::~Bag()
+5 -5
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@@ -414,14 +414,14 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
*data << (float)0;
*data << (float)0;
*data << (float)0;
*data << ((WorldObject* )this)->GetOrientation();
*data << ((WorldObject*)this)->GetOrientation();
}
else
{
*data << ((WorldObject* )this)->GetPositionX();
*data << ((WorldObject* )this)->GetPositionY();
*data << ((WorldObject* )this)->GetPositionZ();
*data << ((WorldObject* )this)->GetOrientation();
*data << ((WorldObject*)this)->GetPositionX();
*data << ((WorldObject*)this)->GetPositionY();
*data << ((WorldObject*)this)->GetPositionZ();
*data << ((WorldObject*)this)->GetOrientation();
}
}
}
+4 -4
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@@ -2176,10 +2176,10 @@ void Map::RemoveFromActive(Creature* c)
}
}
template void Map::Add(Corpse* );
template void Map::Add(Creature* );
template void Map::Add(GameObject* );
template void Map::Add(DynamicObject* );
template void Map::Add(Corpse*);
template void Map::Add(Creature*);
template void Map::Add(GameObject*);
template void Map::Add(DynamicObject*);
template void Map::Remove(Corpse* , bool);
template void Map::Remove(Creature* , bool);
+3 -3
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@@ -254,7 +254,7 @@ class Map : public GridRefManager<NGridType>
return false;
}
virtual bool Add(Player* );
virtual bool Add(Player*);
virtual void Remove(Player* , bool);
template<class T> void Add(T *);
template<class T> void Remove(T *, bool);
@@ -577,7 +577,7 @@ class InstanceMap : public Map
public:
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
~InstanceMap();
bool Add(Player* );
bool Add(Player*);
void Remove(Player* , bool);
void Update(const uint32);
void CreateInstanceData(bool load);
@@ -607,7 +607,7 @@ class BattlegroundMap : public Map
BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
~BattlegroundMap();
bool Add(Player* );
bool Add(Player*);
void Remove(Player* , bool);
bool CanEnter(Player* player);
void SetUnload();
+2 -2
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@@ -343,7 +343,7 @@ uint32 MapManager::GetNumInstances()
Map* map = itr->second;
if (!map->Instanceable())
continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced* )map)->GetInstancedMaps();
MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (mitr->second->IsDungeon()) ret++;
}
@@ -360,7 +360,7 @@ uint32 MapManager::GetNumPlayersInInstances()
Map* map = itr->second;
if (!map->Instanceable())
continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced* )map)->GetInstancedMaps();
MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (mitr->second->IsDungeon())
ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
+1 -1
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@@ -221,7 +221,7 @@ class OutdoorPvP : public ZoneScript
void OnGameObjectCreate(GameObject* go);
void OnGameObjectRemove(GameObject* go);
void OnCreatureCreate(Creature* ) {}
void OnCreatureCreate(Creature*) {}
// send world state update to all players present
void SendUpdateWorldState(uint32 field, uint32 value);
+1 -1
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@@ -145,7 +145,7 @@ public:
explicit PacketFilter(WorldSession* pSession) : m_pSession(pSession) {}
virtual ~PacketFilter() {}
virtual bool Process(WorldPacket* /*packet*/) { return true; }
virtual bool Process(WorldPacket* /*packet*/) { return true; }
virtual bool ProcessLogout() const { return true; }
protected:
@@ -5653,7 +5653,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
// Mirror Image
if (GetId() == 55342)
// Set name of summons to name of caster
target->CastSpell((Unit* )NULL, m_spellInfo->Effects[m_effIndex].TriggerSpell, true);
target->CastSpell((Unit*)NULL, m_spellInfo->Effects[m_effIndex].TriggerSpell, true);
break;
}
case SPELLFAMILY_WARLOCK:
+2 -2
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@@ -375,8 +375,8 @@ class AuraScript : public _SpellScript
#define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit* target); \
typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const* , AuraEffectHandleModes); \
typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const* ); \
typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect* ); \
typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const*); \
typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect*); \
typedef void(CLASSNAME::*AuraEffectCalcAmountFnType)(AuraEffect const* , int32 &, bool &); \
typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const* , bool &, int32 &); \
typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const* , SpellModifier* &); \
+2 -2
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@@ -441,12 +441,12 @@ public:
else if (target->ToCreature()->isPet())
{
Unit* owner = target->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet* )target)->IsPermanentPetFor(owner->ToPlayer()))
if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet*)target)->IsPermanentPetFor(owner->ToPlayer()))
{
// check online security
if (handler->HasLowerSecurity(owner->ToPlayer(), 0))
return false;
((Pet* )target)->SetFreeTalentPoints(tp);
((Pet*)target)->SetFreeTalentPoints(tp);
owner->ToPlayer()->SendTalentsInfoData(true);
return true;
}
@@ -106,7 +106,7 @@ class at_ring_of_law : public AreaTriggerScript
public:
at_ring_of_law() : AreaTriggerScript("at_ring_of_law") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
if (InstanceScript* pInstance = player->GetInstanceScript())
{
@@ -39,7 +39,7 @@ class at_malfurion_stormrage : public AreaTriggerScript
public:
at_malfurion_stormrage() : AreaTriggerScript("at_malfurion_stormrage") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
if (player->GetInstanceScript() && !player->FindNearestCreature(15362, 15))
player->SummonCreature(15362, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), -1.52f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000);
@@ -34,7 +34,7 @@ class at_twilight_grove : public AreaTriggerScript
public:
at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
if (player->HasQuestForItem(21149))
{
@@ -443,7 +443,7 @@ class at_zumrah : public AreaTriggerScript
public:
at_zumrah() : AreaTriggerScript("at_zumrah") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
Creature* pZumrah = player->FindNearestCreature(ZUMRAH_ID, 30.0f);
@@ -64,7 +64,7 @@ public:
{
boss_toc_champion_controllerAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
m_pInstance = (InstanceScript* ) creature->GetInstanceScript();
m_pInstance = (InstanceScript*) creature->GetInstanceScript();
}
InstanceScript* m_pInstance;
@@ -253,7 +253,7 @@ struct boss_faction_championsAI : public ScriptedAI
{
boss_faction_championsAI(Creature* creature, uint32 aitype) : ScriptedAI(creature)
{
m_pInstance = (InstanceScript* ) creature->GetInstanceScript();
m_pInstance = (InstanceScript*) creature->GetInstanceScript();
mAIType = aitype;
}
@@ -757,7 +757,7 @@ class spell_powering_up : public SpellScriptLoader
uint32 spellId;
bool Validate(SpellEntry const* /*spellEntry*/)
bool Validate(SpellEntry const* /*spellEntry*/)
{
spellId = sSpellMgr->GetSpellIdForDifficulty(SPELL_SURGE_OF_SPEED, GetCaster());
if (!sSpellMgr->GetSpellInfo(spellId))
@@ -803,7 +803,7 @@ class spell_valkyr_essences : public SpellScriptLoader
return true;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & /*absorbAmount*/)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & /*absorbAmount*/)
{
if (urand(0, 99) < 5)
GetTarget()->CastSpell(GetTarget(), spellId, true);
@@ -99,7 +99,7 @@ public:
DoScriptText(SAY_SLAY, me);
}
void JustDied(Unit* )
void JustDied(Unit*)
{
_JustDied();
@@ -658,7 +658,7 @@ class at_kelthuzad_center : public AreaTriggerScript
public:
at_kelthuzad_center() : AreaTriggerScript("at_kelthuzad_center") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
if (player->isGameMaster())
return false;
@@ -545,7 +545,7 @@ public:
ScriptedAI::AttackStart(who);
}
void MoveInLineOfSight(Unit* ) {}
void MoveInLineOfSight(Unit*) {}
void JustDied(Unit* /*killer*/)
{
+2 -2
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@@ -640,7 +640,7 @@ class at_commander_dawnforge : public AreaTriggerScript
public:
at_commander_dawnforge() : AreaTriggerScript("at_commander_dawnforge") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
//if player lost aura or not have at all, we should not try start event.
if (!player->HasAura(SPELL_SUNFURY_DISGUISE))
@@ -782,7 +782,7 @@ public:
PlayerGUID = who->GetGUID();
}
void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/)
void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/)
{
DoCast(me, SPELL_DE_MATERIALIZE);
}
+5 -5
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@@ -65,7 +65,7 @@ class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
@@ -112,7 +112,7 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = std::min(CalculatePctN(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct));
}
@@ -174,7 +174,7 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader
amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK));
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
@@ -429,7 +429,7 @@ class spell_dk_spell_deflection : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// You have a chance equal to your Parry chance
if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance()))
@@ -532,7 +532,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// min pct of hp is stored in effect 0 of talent spell
uint32 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
+2 -2
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@@ -108,7 +108,7 @@ class spell_dru_moonkin_form_passive : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while Stunned in Moonkin Form
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
@@ -152,7 +152,7 @@ class spell_dru_primal_tenacity : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while Stunned in Cat Form
if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
+1 -1
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@@ -64,7 +64,7 @@ class spell_pri_guardian_spirit : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetDamage() < target->GetHealth())
+2 -2
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@@ -65,7 +65,7 @@ public:
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetDamage() < target->GetHealth())
@@ -125,7 +125,7 @@ public:
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while stun or fear
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
+1 -1
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@@ -62,7 +62,7 @@ class spell_sha_astral_shift : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while stun, fear or silence
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
+1 -1
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@@ -50,7 +50,7 @@ void SHA1Hash::UpdateBigNumbers(BigNumber* bn0, ...)
while (bn)
{
UpdateData(bn->AsByteArray(), bn->GetNumBytes());
bn = va_arg(v, BigNumber* );
bn = va_arg(v, BigNumber*);
}
va_end(v);
}
@@ -72,14 +72,14 @@ template <class TO, class FROM> class Reference : public LinkedListElement
}
Reference<TO, FROM> * next() { return((Reference<TO, FROM> *) LinkedListElement::next()); }
Reference<TO, FROM> const* next() const { return((Reference<TO, FROM> const* ) LinkedListElement::next()); }
Reference<TO, FROM> const* next() const { return((Reference<TO, FROM> const*) LinkedListElement::next()); }
Reference<TO, FROM> * prev() { return((Reference<TO, FROM> *) LinkedListElement::prev()); }
Reference<TO, FROM> const* prev() const { return((Reference<TO, FROM> const* ) LinkedListElement::prev()); }
Reference<TO, FROM> const* prev() const { return((Reference<TO, FROM> const*) LinkedListElement::prev()); }
Reference<TO, FROM> * nocheck_next() { return((Reference<TO, FROM> *) LinkedListElement::nocheck_next()); }
Reference<TO, FROM> const* nocheck_next() const { return((Reference<TO, FROM> const* ) LinkedListElement::nocheck_next()); }
Reference<TO, FROM> const* nocheck_next() const { return((Reference<TO, FROM> const*) LinkedListElement::nocheck_next()); }
Reference<TO, FROM> * nocheck_prev() { return((Reference<TO, FROM> *) LinkedListElement::nocheck_prev()); }
Reference<TO, FROM> const* nocheck_prev() const { return((Reference<TO, FROM> const* ) LinkedListElement::nocheck_prev()); }
Reference<TO, FROM> const* nocheck_prev() const { return((Reference<TO, FROM> const*) LinkedListElement::nocheck_prev()); }
TO* operator ->() const { return iRefTo; }
TO* getTarget() const { return iRefTo; }
+2 -2
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@@ -147,14 +147,14 @@ class ByteBuffer
ByteBuffer &operator<<(const std::string &value)
{
append((uint8 const* )value.c_str(), value.length());
append((uint8 const*)value.c_str(), value.length());
append((uint8)0);
return *this;
}
ByteBuffer &operator<<(const char *str)
{
append((uint8 const* )str, str ? strlen(str) : 0);
append((uint8 const*)str, str ? strlen(str) : 0);
append((uint8)0);
return *this;
}