Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*"

This commit is contained in:
Spp
2011-09-29 09:32:55 +02:00
parent b492e5e38f
commit 9e517c963b
30 changed files with 56 additions and 56 deletions
+5 -5
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@@ -65,7 +65,7 @@ class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
@@ -112,7 +112,7 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = std::min(CalculatePctN(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct));
}
@@ -174,7 +174,7 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader
amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK));
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
@@ -429,7 +429,7 @@ class spell_dk_spell_deflection : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// You have a chance equal to your Parry chance
if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance()))
@@ -532,7 +532,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// min pct of hp is stored in effect 0 of talent spell
uint32 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
+2 -2
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@@ -108,7 +108,7 @@ class spell_dru_moonkin_form_passive : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while Stunned in Moonkin Form
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
@@ -152,7 +152,7 @@ class spell_dru_primal_tenacity : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while Stunned in Cat Form
if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
+1 -1
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@@ -64,7 +64,7 @@ class spell_pri_guardian_spirit : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetDamage() < target->GetHealth())
+2 -2
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@@ -65,7 +65,7 @@ public:
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetDamage() < target->GetHealth())
@@ -125,7 +125,7 @@ public:
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while stun or fear
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
+1 -1
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@@ -62,7 +62,7 @@ class spell_sha_astral_shift : public SpellScriptLoader
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while stun, fear or silence
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))