Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*"
This commit is contained in:
@@ -441,12 +441,12 @@ public:
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else if (target->ToCreature()->isPet())
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{
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Unit* owner = target->GetOwner();
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if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet* )target)->IsPermanentPetFor(owner->ToPlayer()))
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if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet*)target)->IsPermanentPetFor(owner->ToPlayer()))
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{
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// check online security
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if (handler->HasLowerSecurity(owner->ToPlayer(), 0))
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return false;
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((Pet* )target)->SetFreeTalentPoints(tp);
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((Pet*)target)->SetFreeTalentPoints(tp);
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owner->ToPlayer()->SendTalentsInfoData(true);
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return true;
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}
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@@ -106,7 +106,7 @@ class at_ring_of_law : public AreaTriggerScript
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public:
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at_ring_of_law() : AreaTriggerScript("at_ring_of_law") { }
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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{
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if (InstanceScript* pInstance = player->GetInstanceScript())
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{
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@@ -39,7 +39,7 @@ class at_malfurion_stormrage : public AreaTriggerScript
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public:
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at_malfurion_stormrage() : AreaTriggerScript("at_malfurion_stormrage") { }
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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{
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if (player->GetInstanceScript() && !player->FindNearestCreature(15362, 15))
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player->SummonCreature(15362, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), -1.52f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000);
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@@ -34,7 +34,7 @@ class at_twilight_grove : public AreaTriggerScript
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public:
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at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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{
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if (player->HasQuestForItem(21149))
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{
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@@ -443,7 +443,7 @@ class at_zumrah : public AreaTriggerScript
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public:
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at_zumrah() : AreaTriggerScript("at_zumrah") { }
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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{
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Creature* pZumrah = player->FindNearestCreature(ZUMRAH_ID, 30.0f);
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+2
-2
@@ -64,7 +64,7 @@ public:
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{
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boss_toc_champion_controllerAI(Creature* creature) : ScriptedAI(creature), Summons(me)
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{
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m_pInstance = (InstanceScript* ) creature->GetInstanceScript();
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m_pInstance = (InstanceScript*) creature->GetInstanceScript();
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}
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InstanceScript* m_pInstance;
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@@ -253,7 +253,7 @@ struct boss_faction_championsAI : public ScriptedAI
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{
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boss_faction_championsAI(Creature* creature, uint32 aitype) : ScriptedAI(creature)
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{
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m_pInstance = (InstanceScript* ) creature->GetInstanceScript();
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m_pInstance = (InstanceScript*) creature->GetInstanceScript();
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mAIType = aitype;
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}
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+2
-2
@@ -757,7 +757,7 @@ class spell_powering_up : public SpellScriptLoader
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uint32 spellId;
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bool Validate(SpellEntry const* /*spellEntry*/)
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bool Validate(SpellEntry const* /*spellEntry*/)
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{
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spellId = sSpellMgr->GetSpellIdForDifficulty(SPELL_SURGE_OF_SPEED, GetCaster());
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if (!sSpellMgr->GetSpellInfo(spellId))
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@@ -803,7 +803,7 @@ class spell_valkyr_essences : public SpellScriptLoader
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return true;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & /*absorbAmount*/)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & /*absorbAmount*/)
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{
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if (urand(0, 99) < 5)
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GetTarget()->CastSpell(GetTarget(), spellId, true);
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@@ -99,7 +99,7 @@ public:
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DoScriptText(SAY_SLAY, me);
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}
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void JustDied(Unit* )
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void JustDied(Unit*)
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{
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_JustDied();
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@@ -658,7 +658,7 @@ class at_kelthuzad_center : public AreaTriggerScript
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public:
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at_kelthuzad_center() : AreaTriggerScript("at_kelthuzad_center") { }
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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{
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if (player->isGameMaster())
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return false;
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@@ -545,7 +545,7 @@ public:
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ScriptedAI::AttackStart(who);
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}
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void MoveInLineOfSight(Unit* ) {}
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void MoveInLineOfSight(Unit*) {}
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void JustDied(Unit* /*killer*/)
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{
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@@ -640,7 +640,7 @@ class at_commander_dawnforge : public AreaTriggerScript
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public:
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at_commander_dawnforge() : AreaTriggerScript("at_commander_dawnforge") { }
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
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{
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//if player lost aura or not have at all, we should not try start event.
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if (!player->HasAura(SPELL_SUNFURY_DISGUISE))
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@@ -782,7 +782,7 @@ public:
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PlayerGUID = who->GetGUID();
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/)
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void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/)
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{
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DoCast(me, SPELL_DE_MATERIALIZE);
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}
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@@ -65,7 +65,7 @@ class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
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}
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@@ -112,7 +112,7 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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absorbAmount = std::min(CalculatePctN(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct));
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}
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@@ -174,7 +174,7 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader
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amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK));
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
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}
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@@ -429,7 +429,7 @@ class spell_dk_spell_deflection : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// You have a chance equal to your Parry chance
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if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance()))
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@@ -532,7 +532,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// min pct of hp is stored in effect 0 of talent spell
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uint32 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
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@@ -108,7 +108,7 @@ class spell_dru_moonkin_form_passive : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// reduces all damage taken while Stunned in Moonkin Form
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if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
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@@ -152,7 +152,7 @@ class spell_dru_primal_tenacity : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// reduces all damage taken while Stunned in Cat Form
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if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
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@@ -64,7 +64,7 @@ class spell_pri_guardian_spirit : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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Unit* target = GetTarget();
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if (dmgInfo.GetDamage() < target->GetHealth())
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@@ -65,7 +65,7 @@ public:
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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Unit* target = GetTarget();
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if (dmgInfo.GetDamage() < target->GetHealth())
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@@ -125,7 +125,7 @@ public:
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// reduces all damage taken while stun or fear
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if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
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@@ -62,7 +62,7 @@ class spell_sha_astral_shift : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// reduces all damage taken while stun, fear or silence
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if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
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