Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*"

This commit is contained in:
Spp
2011-09-29 09:32:55 +02:00
parent b492e5e38f
commit 9e517c963b
30 changed files with 56 additions and 56 deletions
+4 -4
View File
@@ -2176,10 +2176,10 @@ void Map::RemoveFromActive(Creature* c)
}
}
template void Map::Add(Corpse* );
template void Map::Add(Creature* );
template void Map::Add(GameObject* );
template void Map::Add(DynamicObject* );
template void Map::Add(Corpse*);
template void Map::Add(Creature*);
template void Map::Add(GameObject*);
template void Map::Add(DynamicObject*);
template void Map::Remove(Corpse* , bool);
template void Map::Remove(Creature* , bool);
+3 -3
View File
@@ -254,7 +254,7 @@ class Map : public GridRefManager<NGridType>
return false;
}
virtual bool Add(Player* );
virtual bool Add(Player*);
virtual void Remove(Player* , bool);
template<class T> void Add(T *);
template<class T> void Remove(T *, bool);
@@ -577,7 +577,7 @@ class InstanceMap : public Map
public:
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
~InstanceMap();
bool Add(Player* );
bool Add(Player*);
void Remove(Player* , bool);
void Update(const uint32);
void CreateInstanceData(bool load);
@@ -607,7 +607,7 @@ class BattlegroundMap : public Map
BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
~BattlegroundMap();
bool Add(Player* );
bool Add(Player*);
void Remove(Player* , bool);
bool CanEnter(Player* player);
void SetUnload();
+2 -2
View File
@@ -343,7 +343,7 @@ uint32 MapManager::GetNumInstances()
Map* map = itr->second;
if (!map->Instanceable())
continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced* )map)->GetInstancedMaps();
MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (mitr->second->IsDungeon()) ret++;
}
@@ -360,7 +360,7 @@ uint32 MapManager::GetNumPlayersInInstances()
Map* map = itr->second;
if (!map->Instanceable())
continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced* )map)->GetInstancedMaps();
MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (mitr->second->IsDungeon())
ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();