Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*"
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@@ -142,7 +142,7 @@ class CreatureAI : public UnitAI
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// Called when creature attack expected (if creature can and no have current victim)
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// Note: for reaction at hostile action must be called AttackedBy function.
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//virtual void AttackStart(Unit* ) {}
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//virtual void AttackStart(Unit*) {}
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// Called at World update tick
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//virtual void UpdateAI(const uint32 /*diff*/) {}
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@@ -150,7 +150,7 @@ class CreatureAI : public UnitAI
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/// == State checks =================================
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// Is unit visible for MoveInLineOfSight
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//virtual bool IsVisible(Unit* ) const { return false; }
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//virtual bool IsVisible(Unit*) const { return false; }
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// called when the corpse of this creature gets removed
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virtual void CorpseRemoved(uint32& /*respawnDelay*/) {}
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