Code/Dungeon Finder: Move some packets from Mgr to Handler

--HG--
branch : trunk
This commit is contained in:
Spp
2010-09-04 18:20:10 +02:00
parent d566f8cccc
commit 9e4dd760ba
5 changed files with 231 additions and 296 deletions
@@ -148,13 +148,88 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket &recv_data)
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
{
sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST");
sLFGMgr.SendLfgPlayerInfo(GetPlayer());
uint32 rsize = 0;
uint32 lsize = 0;
bool done;
LfgDungeonSet *randomlist = sLFGMgr.GetRandomDungeons(GetPlayer()->getLevel(), GetPlayer()->GetSession()->Expansion());
LfgLockStatusSet *lockSet = sLFGMgr.GetPlayerLockStatusDungeons(GetPlayer());
if (randomlist)
rsize = randomlist->size();
if (lockSet)
lsize = lockSet->size();
sLog.outDebug("SMSG_LFG_PLAYER_INFO");
WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
if (!randomlist)
data << uint8(0);
else
{
LfgReward const* reward = NULL;
Quest const* qRew = NULL;
data << uint8(randomlist->size()); // Random Dungeon count
for (LfgDungeonSet::iterator it = randomlist->begin(); it != randomlist->end(); ++it)
{
done = GetPlayer()->isLfgDungeonDone(*it);
reward = sLFGMgr.GetRandomDungeonReward(*it, GetPlayer()->getLevel());
data << uint32(*it); // Entry
data << uint8(done);
if (reward)
{
qRew = sObjectMgr.GetQuestTemplate(reward->reward[done].questId);
data << uint32(qRew ? qRew->GetRewOrReqMoney() : 0);
data << uint32(qRew ? qRew->XPValue(GetPlayer()) : 0);
data << uint32(reward->reward[done].variableMoney);
data << uint32(reward->reward[done].variableXP);
data << uint8(qRew ? qRew->GetRewItemsCount() : 0);
if (qRew && qRew->GetRewItemsCount())
{
ItemPrototype const* iProto = NULL;
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
if (!qRew->RewItemId[i])
continue;
iProto = ObjectMgr::GetItemPrototype(qRew->RewItemId[i]);
data << uint32(qRew->RewItemId[i]);
data << uint32(iProto ? iProto->DisplayInfoID : 0);
data << uint32(qRew->RewItemCount[i]);
}
}
}
else
{
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint8(0);
}
}
randomlist->clear();
delete randomlist;
}
sLFGMgr.BuildPlayerLockDungeonBlock(data, lockSet);
SendPacket(&data);
}
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
{
sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST");
//sLFGMgr.SendLfgPartyInfo(GetPlayer());
if (LfgLockStatusMap *lockMap = sLFGMgr.GetPartyLockStatusDungeons(GetPlayer()))
{
uint32 size = 0;
for (LfgLockStatusMap::const_iterator it = lockMap->begin(); it != lockMap->end(); ++it)
size += 8 + 4 + it->second->size() * (4 + 4);
sLog.outDebug("SMSG_LFG_PARTY_INFO");
WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
sLFGMgr.BuildPartyLockDungeonBlock(data, lockMap);
SendPacket(&data);
}
}
void WorldSession::HandleLfrSearchOpcode(WorldPacket &recv_data)
@@ -308,6 +383,123 @@ void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgW
SendPacket(&data);
}
void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward *reward, const Quest *qRew)
{
if (!rdungeonEntry || !sdungeonEntry || !qRew)
return;
uint8 itemNum = qRew ? qRew->GetRewItemsCount() : 0;
sLog.outDebug("SMSG_LFG_PLAYER_REWARD");
WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
data << uint32(rdungeonEntry); // Random Dungeon Finished
data << uint32(sdungeonEntry); // Dungeon Finished
data << uint8(done);
data << uint32(1);
data << uint32(qRew->GetRewOrReqMoney());
data << uint32(qRew->XPValue(GetPlayer()));
data << uint32(reward->reward[done].variableMoney);
data << uint32(reward->reward[done].variableXP);
data << uint8(itemNum);
if (itemNum)
{
ItemPrototype const* iProto = NULL;
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
if (!qRew->RewItemId[i])
continue;
iProto = ObjectMgr::GetItemPrototype(qRew->RewItemId[i]);
data << uint32(qRew->RewItemId[i]);
data << uint32(iProto ? iProto->DisplayInfoID : 0);
data << uint32(qRew->RewItemCount[i]);
}
}
SendPacket(&data);
}
void WorldSession::SendLfgBootPlayer(LfgPlayerBoot *pBoot)
{
sLog.outDebug("SMSG_LFG_BOOT_PLAYER");
int8 playerVote = pBoot->votes[GetPlayer()->GetGUIDLow()];
uint8 votesNum = 0;
uint8 agreeNum = 0;
uint32 secsleft = uint8((pBoot->cancelTime - time(NULL)) / 1000);
for (LfgAnswerMap::const_iterator it = pBoot->votes.begin(); it != pBoot->votes.end(); ++it)
{
if (it->second != -1)
{
++votesNum;
if (it->second == 1)
++agreeNum;
}
}
WorldPacket data(SMSG_LFG_BOOT_PLAYER, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + pBoot->reason.length());
data << uint8(pBoot->inProgress); // Vote in progress
data << uint8(playerVote != -1); // Did Vote
data << uint8(playerVote == 1); // Agree
data << uint64(MAKE_NEW_GUID(pBoot->victimLowGuid, 0, HIGHGUID_PLAYER)); // Victim GUID
data << uint32(votesNum); // Total Votes
data << uint32(agreeNum); // Agree Count
data << uint32(secsleft); // Time Left
data << uint32(pBoot->votedNeeded); // Needed Votes
data << pBoot->reason.c_str(); // Kick reason
SendPacket(&data);
}
void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal *pProp)
{
if (!pProp)
return;
uint32 pLogGuid = GetPlayer()->GetGUIDLow();
LfgProposalPlayerMap::const_iterator itPlayer = pProp->players.find(pLogGuid);
if (itPlayer == pProp->players.end()) // Player MUST be in the proposal
return;
LfgProposalPlayer *ppPlayer = itPlayer->second;
uint32 pLowGroupGuid = ppPlayer->groupLowGuid;
uint32 dLowGuid = pProp->groupLowGuid;
uint32 dungeonId = pProp->dungeonId;
uint32 isSameDungeon = GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLfgDungeonEntry() == dungeonId;
sLog.outDebug("SMSG_LFG_PROPOSAL_UPDATE");
WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1));
if (!dLowGuid && GetPlayer()->GetLfgDungeons()->size() == 1) // New group - select the dungeon the player selected
dungeonId = *GetPlayer()->GetLfgDungeons()->begin();
if (LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
dungeonId = dungeon->Entry();
data << uint32(dungeonId); // Dungeon
data << uint8(pProp->state); // Result state
data << uint32(proposalId); // Internal Proposal ID
data << uint32(0); // Bosses killed - FIXME
data << uint8(isSameDungeon); // Silent (show client window)
data << uint8(pProp->players.size()); // Group size
for (itPlayer = pProp->players.begin(); itPlayer != pProp->players.end(); ++itPlayer)
{
ppPlayer = itPlayer->second;
data << uint32(ppPlayer->role); // Role
data << uint8(itPlayer->first == pLogGuid); // Self player
if (!ppPlayer->groupLowGuid) // Player not it a group
{
data << uint8(0); // Not in dungeon
data << uint8(0); // Not same group
}
else
{
data << uint8(ppPlayer->groupLowGuid == dLowGuid); // In dungeon (silent)
data << uint8(ppPlayer->groupLowGuid == pLowGroupGuid); // Same Group than player
}
data << uint8(ppPlayer->accept != -1); // Answered
data << uint8(ppPlayer->accept == 1); // Accepted
}
SendPacket(&data);
}
void WorldSession::SendLfgUpdateSearch(bool update)
{
sLog.outDebug("SMSG_LFG_UPDATE_SEARCH");
+7 -1
View File
@@ -42,6 +42,7 @@ class Object;
class Player;
class Unit;
class GameObject;
class Quest;
class WorldPacket;
class WorldSocket;
class QueryResult;
@@ -49,8 +50,10 @@ class LoginQueryHolder;
class CharacterHandler;
class SpellCastTargets;
struct AreaTableEntry;
struct GM_Ticket;
struct LfgPlayerBoot;
struct LfgProposal;
struct LfgReward;
enum AccountDataType
{
@@ -722,6 +725,9 @@ class WorldSession
void SendLfgUpdateSearch(bool update);
void SendLfgJoinResult(uint8 checkResult, uint8 checkValue);
void SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps);
void SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward *reward, const Quest *qRew);
void SendLfgBootPlayer(LfgPlayerBoot *pBoot);
void SendUpdateProposal(uint32 proposalId, LfgProposal *pProp);
void SendLfgDisabled();
void SendLfgOfferContinue(uint32 dungeonEntry);
void SendLfgTeleportError(uint8 err);