Core/Entities: Changed object lowguid to uint64
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@@ -3327,7 +3327,7 @@ void Map::UpdateIteratorBack(Player* player)
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m_mapRefIter = m_mapRefIter->nocheck_prev();
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}
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void Map::SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime)
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void Map::SaveCreatureRespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime)
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{
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if (!respawnTime)
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{
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@@ -3339,25 +3339,25 @@ void Map::SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime)
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_creatureRespawnTimes[dbGuid] = respawnTime;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN);
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stmt->setUInt32(0, dbGuid);
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stmt->setUInt64(0, dbGuid);
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stmt->setUInt32(1, uint32(respawnTime));
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stmt->setUInt16(2, GetId());
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stmt->setUInt32(3, GetInstanceId());
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CharacterDatabase.Execute(stmt);
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}
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void Map::RemoveCreatureRespawnTime(uint32 dbGuid)
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void Map::RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid)
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{
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_creatureRespawnTimes.erase(dbGuid);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN);
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stmt->setUInt32(0, dbGuid);
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stmt->setUInt64(0, dbGuid);
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stmt->setUInt16(1, GetId());
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stmt->setUInt32(2, GetInstanceId());
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CharacterDatabase.Execute(stmt);
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}
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void Map::SaveGORespawnTime(uint32 dbGuid, time_t respawnTime)
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void Map::SaveGORespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime)
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{
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if (!respawnTime)
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{
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@@ -3369,19 +3369,19 @@ void Map::SaveGORespawnTime(uint32 dbGuid, time_t respawnTime)
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_goRespawnTimes[dbGuid] = respawnTime;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN);
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stmt->setUInt32(0, dbGuid);
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stmt->setUInt64(0, dbGuid);
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stmt->setUInt32(1, uint32(respawnTime));
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stmt->setUInt16(2, GetId());
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stmt->setUInt32(3, GetInstanceId());
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CharacterDatabase.Execute(stmt);
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}
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void Map::RemoveGORespawnTime(uint32 dbGuid)
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void Map::RemoveGORespawnTime(ObjectGuid::LowType dbGuid)
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{
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_goRespawnTimes.erase(dbGuid);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN);
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stmt->setUInt32(0, dbGuid);
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stmt->setUInt64(0, dbGuid);
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stmt->setUInt16(1, GetId());
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stmt->setUInt32(2, GetInstanceId());
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CharacterDatabase.Execute(stmt);
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@@ -3397,7 +3397,7 @@ void Map::LoadRespawnTimes()
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do
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{
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Field* fields = result->Fetch();
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uint32 loguid = fields[0].GetUInt32();
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ObjectGuid::LowType loguid = fields[0].GetUInt64();
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uint32 respawnTime = fields[1].GetUInt32();
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_creatureRespawnTimes[loguid] = time_t(respawnTime);
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@@ -3412,7 +3412,7 @@ void Map::LoadRespawnTimes()
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do
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{
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Field* fields = result->Fetch();
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uint32 loguid = fields[0].GetUInt32();
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ObjectGuid::LowType loguid = fields[0].GetUInt64();
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uint32 respawnTime = fields[1].GetUInt32();
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_goRespawnTimes[loguid] = time_t(respawnTime);
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