Convert outdoors northrend scripts to the new format.

--HG--
branch : trunk
This commit is contained in:
silinoron
2010-08-07 13:11:55 -07:00
parent c787f11de1
commit 9e1695a9c5
10 changed files with 4424 additions and 4317 deletions
+235 -227
View File
@@ -54,58 +54,64 @@ enum eArete
QUEST_THE_STORY_THUS_FAR = 12807
};
bool GossipHello_npc_arete(Player* pPlayer, Creature* pCreature)
class npc_arete : public CreatureScript
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
public:
npc_arete() : CreatureScript("npc_arete") { }
if (pPlayer->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, pCreature->GetGUID());
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, pCreature->GetGUID());
return true;
}
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_arete(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch(uiAction)
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
break;
}
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
break;
}
return true;
}
return true;
}
};
/*######
## npc_dame_evniki_kapsalis
@@ -116,21 +122,27 @@ enum eDameEnvikiKapsalis
TITLE_CRUSADER = 123
};
bool GossipHello_npc_dame_evniki_kapsalis(Player* pPlayer, Creature* pCreature)
class npc_dame_evniki_kapsalis : public CreatureScript
{
if (pPlayer->HasTitle(TITLE_CRUSADER))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
public:
npc_dame_evniki_kapsalis() : CreatureScript("npc_dame_evniki_kapsalis") { }
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->HasTitle(TITLE_CRUSADER))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
bool GossipSelect_npc_dame_evniki_kapsalis(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
}
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
}
};
/*######
## npc_squire_david
@@ -149,30 +161,34 @@ enum eSquireDavid
#define GOSSIP_SQUIRE_ITEM_1 "I am ready to fight!"
#define GOSSIP_SQUIRE_ITEM_2 "How do the Argent Crusader raiders fight?"
bool GossipHello_npc_squire_david(Player* pPlayer, Creature* pCreature)
class npc_squire_david : public CreatureScript
{
if (pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
public:
npc_squire_david() : CreatureScript("npc_squire_david") { }
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
if (pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
}
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, pCreature->GetGUID());
return true;
}
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_squire_david(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->SummonCreature(NPC_ARGENT_VALIANT,8575.451,952.472,547.554,0.38);
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->SummonCreature(NPC_ARGENT_VALIANT,8575.451,952.472,547.554,0.38);
}
return true;
}
//else
//pPlayer->SEND_GOSSIP_MENU(???, pCreature->GetGUID()); Missing text
return true;
}
};
/*######
## npc_argent_valiant
@@ -186,70 +202,76 @@ enum eArgentValiant
NPC_ARGENT_VALIANT_CREDIT = 24108
};
struct npc_argent_valiantAI : public ScriptedAI
class npc_argent_valiant : public CreatureScript
{
npc_argent_valiantAI(Creature* pCreature) : ScriptedAI(pCreature)
public:
npc_argent_valiant() : CreatureScript("npc_argent_valiant") { }
struct npc_argent_valiantAI : public ScriptedAI
{
pCreature->GetMotionMaster()->MovePoint(0,8599.258,963.951,547.553);
pCreature->setFaction(35); //wrong faction in db?
}
uint32 uiChargeTimer;
uint32 uiShieldBreakerTimer;
void Reset()
{
uiChargeTimer = 7000;
uiShieldBreakerTimer = 10000;
}
void MovementInform(uint32 uiType, uint32 /*uiId*/)
{
if (uiType != POINT_MOTION_TYPE)
return;
me->setFaction(14);
}
void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
{
if (uiDamage > me->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER)
npc_argent_valiantAI(Creature* pCreature) : ScriptedAI(pCreature)
{
uiDamage = 0;
CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT,0);
me->setFaction(35);
me->ForcedDespawn(5000);
me->SetHomePosition(me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),me->GetOrientation());
EnterEvadeMode();
pCreature->GetMotionMaster()->MovePoint(0,8599.258,963.951,547.553);
pCreature->setFaction(35); //wrong faction in db?
}
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
uint32 uiChargeTimer;
uint32 uiShieldBreakerTimer;
if (uiChargeTimer <= uiDiff)
void Reset()
{
DoCastVictim(SPELL_CHARGE);
uiChargeTimer = 7000;
} else uiChargeTimer -= uiDiff;
if (uiShieldBreakerTimer <= uiDiff)
{
DoCastVictim(SPELL_SHIELD_BREAKER);
uiShieldBreakerTimer = 10000;
} else uiShieldBreakerTimer -= uiDiff;
}
DoMeleeAttackIfReady();
void MovementInform(uint32 uiType, uint32 /*uiId*/)
{
if (uiType != POINT_MOTION_TYPE)
return;
me->setFaction(14);
}
void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
{
if (uiDamage > me->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER)
{
uiDamage = 0;
CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT,0);
me->setFaction(35);
me->ForcedDespawn(5000);
me->SetHomePosition(me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),me->GetOrientation());
EnterEvadeMode();
}
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (uiChargeTimer <= uiDiff)
{
DoCastVictim(SPELL_CHARGE);
uiChargeTimer = 7000;
} else uiChargeTimer -= uiDiff;
if (uiShieldBreakerTimer <= uiDiff)
{
DoCastVictim(SPELL_SHIELD_BREAKER);
uiShieldBreakerTimer = 10000;
} else uiShieldBreakerTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
CreatureAI *GetAI(Creature *creature) const
{
return new npc_argent_valiantAI(creature);
}
};
CreatureAI* GetAI_npc_argent_valiant(Creature* pCreature)
{
return new npc_argent_valiantAI (pCreature);
}
/*######
## npc_argent_tournament_post
######*/
@@ -261,31 +283,37 @@ enum eArgentTournamentPost
NPC_ICEHOWL = 35470
};
struct npc_argent_tournament_postAI : public ScriptedAI
class npc_argent_tournament_post : public CreatureScript
{
npc_argent_tournament_postAI(Creature* pCreature) : ScriptedAI(pCreature) {}
public:
npc_argent_tournament_post() : CreatureScript("npc_argent_tournament_post") { }
void UpdateAI(const uint32 /*uiDiff*/)
struct npc_argent_tournament_postAI : public ScriptedAI
{
if (me->IsNonMeleeSpellCasted(false))
return;
npc_argent_tournament_postAI(Creature* pCreature) : ScriptedAI(pCreature) {}
if (Creature* pTarget = me->FindNearestCreature(NPC_GORMOK_THE_IMPALER, 6.0f))
DoCast(pTarget, SPELL_ROPE_BEAM);
void UpdateAI(const uint32 /*uiDiff*/)
{
if (me->IsNonMeleeSpellCasted(false))
return;
if (Creature* pTarget2 = me->FindNearestCreature(NPC_ICEHOWL, 6.0f))
DoCast(pTarget2, SPELL_ROPE_BEAM);
if (Creature* pTarget = me->FindNearestCreature(NPC_GORMOK_THE_IMPALER, 6.0f))
DoCast(pTarget, SPELL_ROPE_BEAM);
if (!UpdateVictim())
return;
if (Creature* pTarget2 = me->FindNearestCreature(NPC_ICEHOWL, 6.0f))
DoCast(pTarget2, SPELL_ROPE_BEAM);
if (!UpdateVictim())
return;
}
};
CreatureAI *GetAI(Creature *creature) const
{
return new npc_argent_tournament_postAI(creature);
}
};
CreatureAI* GetAI_npc_argent_tournament_post(Creature* pCreature)
{
return new npc_argent_tournament_postAI (pCreature);
}
/*######
## npc_alorah_and_grimmin
######*/
@@ -299,46 +327,52 @@ enum ealorah_and_grimmin
NPC_PRIEST_GRIMMIN = 36102
};
struct npc_alorah_and_grimminAI : public ScriptedAI
class npc_alorah_and_grimmin : public CreatureScript
{
npc_alorah_and_grimminAI(Creature* pCreature) : ScriptedAI(pCreature) {}
public:
npc_alorah_and_grimmin() : CreatureScript("npc_alorah_and_grimmin") { }
bool uiCast;
void Reset()
struct npc_alorah_and_grimminAI : public ScriptedAI
{
uiCast = false;
}
npc_alorah_and_grimminAI(Creature* pCreature) : ScriptedAI(pCreature) {}
void UpdateAI(const uint32 /*uiDiff*/)
{
if (uiCast)
return;
uiCast = true;
Creature* pTarget = NULL;
bool uiCast;
switch(me->GetEntry())
void Reset()
{
case NPC_PRIESTESS_ALORAH:
pTarget = me->FindNearestCreature(NPC_EYDIS_DARKBANE, 10.0f);
break;
case NPC_PRIEST_GRIMMIN:
pTarget = me->FindNearestCreature(NPC_FJOLA_LIGHTBANE, 10.0f);
break;
uiCast = false;
}
if (pTarget)
DoCast(pTarget, SPELL_CHAIN);
if (!UpdateVictim())
return;
void UpdateAI(const uint32 /*uiDiff*/)
{
if (uiCast)
return;
uiCast = true;
Creature* pTarget = NULL;
switch(me->GetEntry())
{
case NPC_PRIESTESS_ALORAH:
pTarget = me->FindNearestCreature(NPC_EYDIS_DARKBANE, 10.0f);
break;
case NPC_PRIEST_GRIMMIN:
pTarget = me->FindNearestCreature(NPC_FJOLA_LIGHTBANE, 10.0f);
break;
}
if (pTarget)
DoCast(pTarget, SPELL_CHAIN);
if (!UpdateVictim())
return;
}
};
CreatureAI *GetAI(Creature *creature) const
{
return new npc_alorah_and_grimminAI(creature);
}
};
CreatureAI* GetAI_npc_alorah_and_grimmin(Creature* pCreature)
{
return new npc_alorah_and_grimminAI (pCreature);
}
/*######
## npc_guardian_pavilion
######*/
@@ -352,73 +386,47 @@ enum eGuardianPavilion
SPELL_TRESPASSER_A = 63986,
};
struct npc_guardian_pavilionAI : public Scripted_NoMovementAI
class npc_guardian_pavilion : public CreatureScript
{
npc_guardian_pavilionAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature) {}
public:
npc_guardian_pavilion() : CreatureScript("npc_guardian_pavilion") { }
void MoveInLineOfSight(Unit* pWho)
struct npc_guardian_pavilionAI : public Scripted_NoMovementAI
{
if (me->GetAreaId() != AREA_SUNREAVER_PAVILION && me->GetAreaId() != AREA_SILVER_COVENANT_PAVILION)
return;
npc_guardian_pavilionAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature) {}
if (!pWho || pWho->GetTypeId() != TYPEID_PLAYER || !me->IsHostileTo(pWho) || !me->isInBackInMap(pWho, 5.0f))
return;
void MoveInLineOfSight(Unit* pWho)
{
if (me->GetAreaId() != AREA_SUNREAVER_PAVILION && me->GetAreaId() != AREA_SILVER_COVENANT_PAVILION)
return;
if (pWho->HasAura(SPELL_TRESPASSER_H) || pWho->HasAura(SPELL_TRESPASSER_A))
return;
if (!pWho || pWho->GetTypeId() != TYPEID_PLAYER || !me->IsHostileTo(pWho) || !me->isInBackInMap(pWho, 5.0f))
return;
if (pWho->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
pWho->CastSpell(pWho, SPELL_TRESPASSER_H, true);
else
pWho->CastSpell(pWho, SPELL_TRESPASSER_A, true);
if (pWho->HasAura(SPELL_TRESPASSER_H) || pWho->HasAura(SPELL_TRESPASSER_A))
return;
if (pWho->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
pWho->CastSpell(pWho, SPELL_TRESPASSER_H, true);
else
pWho->CastSpell(pWho, SPELL_TRESPASSER_A, true);
}
};
CreatureAI *GetAI(Creature *creature) const
{
return new npc_guardian_pavilionAI(creature);
}
};
CreatureAI* GetAI_npc_guardian_pavilion(Creature* pCreature)
{
return new npc_guardian_pavilionAI (pCreature);
}
void AddSC_icecrown()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_arete";
newscript->pGossipHello = &GossipHello_npc_arete;
newscript->pGossipSelect = &GossipSelect_npc_arete;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_dame_evniki_kapsalis";
newscript->pGossipHello = &GossipHello_npc_dame_evniki_kapsalis;
newscript->pGossipSelect = &GossipSelect_npc_dame_evniki_kapsalis;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_squire_david";
newscript->pGossipHello = &GossipHello_npc_squire_david;
newscript->pGossipSelect = &GossipSelect_npc_squire_david;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_argent_valiant";
newscript->GetAI = &GetAI_npc_argent_valiant;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_argent_tournament_post";
newscript->GetAI = &GetAI_npc_argent_tournament_post;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_alorah_and_grimmin";
newscript->GetAI = &GetAI_npc_alorah_and_grimmin;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_guardian_pavilion";
newscript->GetAI = &GetAI_npc_guardian_pavilion;
newscript->RegisterSelf();
new npc_arete;
new npc_dame_evniki_kapsalis;
new npc_squire_david;
new npc_argent_valiant;
new npc_argent_tournament_post;
new npc_alorah_and_grimmin;
new npc_guardian_pavilion;
}