Fix enchant items in trade window.
Original patch by Kierkegaard closes issue #985 --HG-- branch : trunk
This commit is contained in:
@@ -1244,6 +1244,12 @@ class Player : public Unit, public GridObject<Player>
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Player* GetTrader() const { return pTrader; }
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void ClearTrade();
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void TradeCancel(bool sendback);
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Item *GetItemByTradeSlot(uint8 slot) const
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{
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if (slot < TRADE_SLOT_COUNT && tradeItems[slot])
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return GetItemByGuid(tradeItems[slot]);
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return NULL;
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}
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void UpdateEnchantTime(uint32 time);
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void UpdateItemDuration(uint32 time, bool realtimeonly=false);
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+7
-9
@@ -208,18 +208,16 @@ void SpellCastTargets::Update(Unit* caster)
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NULL;
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m_itemTarget = NULL;
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if(caster->GetTypeId() == TYPEID_PLAYER)
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if (caster->GetTypeId() == TYPEID_PLAYER)
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{
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if(m_targetMask & TARGET_FLAG_ITEM)
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m_itemTarget = caster->ToPlayer()->GetItemByGuid(m_itemTargetGUID);
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else if(m_targetMask & TARGET_FLAG_TRADE_ITEM)
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{
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// here it is not guid but slot
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Player* pTrader = caster->ToPlayer()->GetTrader();
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if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
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m_itemTarget = pTrader->GetItemByGuid(m_itemTargetGUID);
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}
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if(m_itemTarget)
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else if (m_targetMask & TARGET_FLAG_TRADE_ITEM)
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if (m_itemTargetGUID == TRADE_SLOT_NONTRADED) // here it is not guid but slot. Also prevent hacking slots
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if (Player* pTrader = caster->ToPlayer()->GetTrader())
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m_itemTarget = pTrader->GetItemByTradeSlot(m_itemTargetGUID);
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if (m_itemTarget)
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m_itemTargetEntry = m_itemTarget->GetEntry();
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}
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}
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