*Fix the bug that warlord najentus spams spells
*Fix the bug that supremus volcano can move Thanks to Farah --HG-- branch : trunk
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@@ -240,6 +240,7 @@ struct TRINITY_DLL_DECL npc_volcanoAI : public ScriptedAI
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m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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DoCast(m_creature, SPELL_VOLCANIC_ERUPTION);
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me->SetReactState(REACT_PASSIVE);
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}
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void EnterCombat(Unit *who) {}
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@@ -125,9 +125,9 @@ struct TRINITY_DLL_DECL boss_najentusAI : public ScriptedAI
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void ResetTimer(uint32 inc = 0)
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{
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events.ScheduleEvent(EVENT_NEEDLE, 10000 + inc, GCD_CAST);
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events.ScheduleEvent(EVENT_SPINE, 20000 + inc, GCD_CAST);
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events.ScheduleEvent(EVENT_SHIELD, 60000 + inc);
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events.RescheduleEvent(EVENT_NEEDLE, 10000 + inc, GCD_CAST);
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events.RescheduleEvent(EVENT_SPINE, 20000 + inc, GCD_CAST);
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events.RescheduleEvent(EVENT_SHIELD, 60000 + inc);
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}
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void UpdateAI(const uint32 diff)
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