Core/Loot: Add new config option "Rate.Drop.Item.ReferencedAmount" which allows multiplication of referenced loot count

Closes issue #814.

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-09-15 10:44:38 +02:00
parent 48786f2996
commit 9d9f18f9d2
4 changed files with 5 additions and 1 deletions
+1
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@@ -466,6 +466,7 @@ void World::LoadConfigSettings(bool reload)
rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f);
rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
rate_values[RATE_DROP_ITEM_REFERENCED_AMOUNT] = sConfig.GetFloatDefault("Rate.Drop.Item.ReferencedAmount", 1.0f);
rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f);
rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
+1
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@@ -329,6 +329,7 @@ enum Rates
RATE_DROP_ITEM_LEGENDARY,
RATE_DROP_ITEM_ARTIFACT,
RATE_DROP_ITEM_REFERENCED,
RATE_DROP_ITEM_REFERENCED_AMOUNT,
RATE_DROP_MONEY,
RATE_XP_KILL,
RATE_XP_QUEST,