[8131] Some anti-cheating server side checks. Author: Lightguard
* Loot in ghost state
* Apply duplicate glyphs.
--HG--
branch : trunk
This commit is contained in:
@@ -259,6 +259,10 @@ void WorldSession::HandleLootOpcode( WorldPacket & recv_data )
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uint64 guid;
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uint64 guid;
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recv_data >> guid;
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recv_data >> guid;
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// Check possible cheat
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if(!_player->isAlive())
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return;
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GetPlayer()->SendLoot(guid, LOOT_CORPSE);
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GetPlayer()->SendLoot(guid, LOOT_CORPSE);
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}
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}
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@@ -4713,6 +4713,14 @@ SpellCastResult Spell::CheckCast(bool strict)
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break;
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break;
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}
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}
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case SPELL_EFFECT_APPLY_GLYPH:
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{
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uint32 glyphId = m_spellInfo->EffectMiscValue[i];
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if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
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if(m_caster->HasAura(gp->SpellId))
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return SPELL_FAILED_UNIQUE_GLYPH;
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break;
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}
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case SPELL_EFFECT_FEED_PET:
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case SPELL_EFFECT_FEED_PET:
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{
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{
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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