*Switch to support client version 3.1.3
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash. Source: Mangos Thanks to TOM_RUS for most work to make this switch possible ;) --HG-- branch : trunk
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@@ -330,13 +330,13 @@ class TRINITY_DLL_SPEC Object
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virtual void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
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virtual void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
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void _BuildMovementUpdate(ByteBuffer * data, uint8 flags) const;
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void _BuildMovementUpdate(ByteBuffer * data, uint16 flags) const;
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void _BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, UpdateMask *updateMask, Player *target ) const;
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uint16 m_objectType;
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uint8 m_objectTypeId;
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uint8 m_updateFlag;
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uint16 m_updateFlag;
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union
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{
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