*Fix Piercing Shots - by freeganja.

*Clear movement generators for unit when removing from world.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-22 22:52:05 +02:00
parent 974fad377e
commit 9d501da1b8
4 changed files with 30 additions and 2 deletions
+2
View File
@@ -3368,6 +3368,8 @@ void Spell::EffectSummonType(uint32 i)
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
TempSummon * summon = m_originalCaster->SummonCreature(entry,px,py,pz,m_caster->GetOrientation(),summonType,duration);
if (!summon)
continue;
summon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_originalCaster->GetGUID());
if (properties->Category == SUMMON_CATEGORY_ALLY)
summon->setFaction(m_originalCaster->getFaction());
+19 -1
View File
@@ -7349,7 +7349,25 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
break;
}
case SPELLFAMILY_HUNTER:
{
if (auraSpellInfo->SpellIconID == 3247) // Piercing Shots
{
switch (auraSpellInfo->Id)
{
case 53234: // Rank 1
case 53237: // Rank 2
case 53238: // Rank 3
trigger_spell_id = 63468;
break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots",auraSpellInfo->Id);
return false;
}
basepoints0 = int32(damage * triggerAmount / 100);
target = pVictim;
}
break;
}
case SPELLFAMILY_PALADIN:
{
/*
@@ -12132,6 +12150,7 @@ void Unit::RemoveFromWorld()
ExitVehicle();
UnsummonAllTotems();
RemoveAllControlled();
GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
if(m_NotifyListPos >= 0)
{
@@ -12164,7 +12183,6 @@ void Unit::CleanupsBeforeDelete()
getHostilRefManager().setOnlineOfflineState(false);
RemoveAllGameObjects();
RemoveAllDynObjects();
GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
if(IsInWorld())
RemoveFromWorld();