Making sure CreaturesAddon are re-loaded after creature evade (by NoFantasy).
--HG-- branch : trunk
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@@ -80,6 +80,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
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}
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owner.clearUnitState(UNIT_STAT_EVADE);
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owner.LoadCreaturesAddon(true);
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owner.AI()->JustReachedHome();
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return false;
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}
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