Making sure CreaturesAddon are re-loaded after creature evade (by NoFantasy).
--HG-- branch : trunk
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@@ -882,8 +882,6 @@ void CreatureEventAI::Reset()
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void CreatureEventAI::JustReachedHome()
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{
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me->LoadCreaturesAddon();
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if (!m_bEmptyList)
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{
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for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
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