Add spell_proc_event entries for some spells.
--HG-- branch : trunk
This commit is contained in:
+1
-31
@@ -7285,38 +7285,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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break;
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case SPELLFAMILY_WARLOCK:
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{
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// Pyroclasm
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if (auraSpellInfo->SpellIconID == 1137)
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{
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if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
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return false;
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// Calculate spell tick count for spells
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uint32 tick;
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// Hellfire have 15 tick
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if (procSpell->SpellFamilyFlags[0]&0x40)
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tick = 15;
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// Rain of Fire have 4 tick
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else if (procSpell->SpellFamilyFlags[0]&0x20)
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tick = 4;
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else
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tick = 1;
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// Calculate chance = baseChance / tick
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float chance = 0;
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switch (auraSpellInfo->Id)
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{
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case 18096: chance = 13.0f / tick; break;
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case 18073: chance = 26.0f / tick; break;
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}
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// Roll chance
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if (!roll_chance_f(chance))
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return false;
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trigger_spell_id = 18093;
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}
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// Improved Drain Soul
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else if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000)
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if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000)
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{
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Unit::AuraEffectList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_DUMMY);
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for(Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
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