[8004] Implement table data use support for more achievement types requirements. Author: VladimirMangos
* ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST (hardcoded list)
* ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
* ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
[8003] Implement ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY.
--HG--
branch : trunk
This commit is contained in:
+74
-22
@@ -81,6 +81,9 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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switch(criteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
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case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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@@ -221,6 +224,14 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
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if (!sHolidaysStore.LookupEntry(holiday.id))
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{
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sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) have unknown holiday in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,drunk.state);
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return false;
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}
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return true;
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default:
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sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,dataType);
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return false;
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@@ -287,6 +298,8 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui
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return ((Player*)target)->GetTeam() == team.team;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
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return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= drunk.state;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
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return IsHolidayActive(HolidayIds(holiday.id));
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}
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return false;
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}
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@@ -716,10 +729,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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// those requirements couldn't be found in the dbc
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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if(!data)
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continue;
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if(!data->Meets(GetPlayer(),unit))
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if(!data || !data->Meets(GetPlayer(),unit))
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continue;
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SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
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@@ -884,13 +894,12 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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if(achievement->ID == 1260)
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{
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if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED)
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// those requirements couldn't be found in the dbc
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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if(!data || !data->Meets(GetPlayer(),unit))
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continue;
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if(!IsHolidayActive(HOLIDAY_BREWFEST))
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continue;
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}
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// miscvalue1 is the ingame fallheight*100 as stored in dbc
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SetCriteriaProgress(achievementCriteria, miscvalue1);
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break;
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@@ -904,19 +913,44 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
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{
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// if miscvalues != 0, it contains the questID.
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if (miscvalue1)
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{
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if (miscvalue1 == achievementCriteria->complete_quest.questID)
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SetCriteriaProgress(achievementCriteria, 1);
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if (miscvalue1 != achievementCriteria->complete_quest.questID)
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continue;
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}
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else
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{
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// login case.
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if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
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SetCriteriaProgress(achievementCriteria, 1);
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if(!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
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continue;
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}
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// exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
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switch(achievement->ID)
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{
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case 31:
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case 1275:
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case 1276:
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case 1277:
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case 1282:
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case 1789:
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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if(!data || !data->Meets(GetPlayer(),unit))
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continue;
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break;
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}
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default:
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break;
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}
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SetCriteriaProgress(achievementCriteria, 1);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
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case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
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if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID)
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@@ -949,10 +983,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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if(!data)
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continue;
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if(!data->Meets(GetPlayer(),unit))
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if(!data || !data->Meets(GetPlayer(),unit))
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continue;
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}
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@@ -1090,10 +1121,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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if(!data)
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continue;
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if(!data->Meets(GetPlayer(),unit))
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if(!data || !data->Meets(GetPlayer(),unit))
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continue;
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}
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@@ -1818,6 +1846,30 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
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{
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
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break; // any cases
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
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{
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AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
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if(!achievement)
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continue;
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// exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
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switch(achievement->ID)
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{
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case 31:
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case 1275:
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case 1276:
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case 1277:
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case 1282:
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case 1789:
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break;
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default:
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continue;
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}
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}
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case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
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break; // any cases
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: // any cases
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
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if(criteria->win_rated_arena.flag!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
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continue;
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@@ -58,9 +58,10 @@ enum AchievementCriteriaDataType
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ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13,// count "with less than %u people in the zone"
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14,// team HORDE(67), ALLIANCE(469)
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15,// drunken_state 0 (enum DrunkenState) of player
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ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16,// holiday_id 0 event in holiday time
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};
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#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 16 // maximum value in AchievementCriteriaDataType enum
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#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 17 // maximum value in AchievementCriteriaDataType enum
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class Player;
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class Unit;
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@@ -140,6 +141,11 @@ struct AchievementCriteriaData
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{
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uint32 state;
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} drunk;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY
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struct
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{
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uint16 id;
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} holiday;
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// ...
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struct
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{
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